AudioEcho

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AudioEcho overlays delayed copies of audio streams. It provides one Input pin and one Output pin which can be connected to/from by Wires.

Resumen

Propiedades

  • Leer paralelo

    Whether audio streams are passed-through unaffected by this effect.

  • Leer paralelo

    The amount of time between echoes.

  • Leer paralelo

    Gain level determining how loud the original, unaltered audio stream will be.

  • Leer paralelo

    How slowly echoes fade away.

  • Leer paralelo
  • Leer paralelo

    Gain level determining how loud the echoed stream will be.

Métodos

Eventos

Propiedades

Bypass

Leer paralelo

If true, audio streams are passed-through unaffected by this effect.

DelayTime

Leer paralelo

The amount of time between echoes, in seconds. Ranges from 0.001 to 5.

DryLevel

Leer paralelo

Gain level, in decibels, determining how loud the original, unaltered audio stream will be. Ranges from -80 to 10.

Feedback

Leer paralelo

Determines how slowly echoes fade away, with a range of 0 to 1. A value of 0 means that only a single echo is heard, whereas a value of 1 means that old echoes never fully disappear.

RampTime

Leer paralelo

WetLevel

Leer paralelo

Gain level, in decibels, determining how loud the echoed stream will be. Ranges from -80 to 10.

Métodos

GetConnectedWires

Instances

Returns an array of Wires that are connected to the specified pin. AudioEcho has one "Input" pin and one "Output" pin.

Parámetros

pin: string

Devuelve

Instances

Eventos

WiringChanged

Event that fires after a Wire becomes connected or disconnected, and that Wire is now or was previously connected to a pin on the AudioEcho and to some other wirable instance.

Parámetros

connected: bool

Whether the instance got connected or disconnected.

pin: string

The pin on the AudioEcho that the Wire targets.

wire: Wire

The Wire between the AudioEcho and the other instance.

instance: Instance

The other instance that is or was connected through the Wire.