BoxHandleAdornment
For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.
The BoxHandleAdornment is a rectangular prism that can be adorned to a BasePart. This adornment can listen to input events and is commonly used to make dragger tools.
Resumen
Propiedades
The size of the adornment.
- leer paralelo
Determines whether to automatically cull the adornment.
- leer paralelo
Forces this object to render on top of all 3d objects in the Workspace.
The position and rotation of the object relative to its PVAdornment.Adornee.
- leer paralelo
The positional offset of the adornment based on the adornee's BasePart.Size.
The ZIndex property determines the draw order of the HandleAdornment.
- leer paralelo
The PVInstance the PVAdornment is attached to.
Sets the color of a GUI object.
- leer paralelo
Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.
Determines whether the object and its descendants will be displayed.
Eventos
Eventos heredados de HandleAdornmentFires when a user presses down on their left mouse button while hovering over the adornment.
Fires when a user releases their left mouse button while hovering over the adornment.
Fires when a user moves their mouse over the adornment.
Fires when a user moves their mouse out of the adornment.