Clase de motor
CaptureService
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Resumen
Métodos
CaptureScreenshot(onCaptureReady: function):() |
CheckUploadCaptureStatusAsync(token: string):Tuple |
PromptCaptureGalleryPermissionAsync(captureGalleryPermission: Enum.CaptureGalleryPermission):boolean |
PromptSaveCapturesToGallery(captures: {any},resultCallback: function):() |
PromptShareCapture(captureContent: Content,launchData: string,onAcceptedCallback: function,onDeniedCallback: function):() |
ReadCapturesFromGalleryAsync(captureTypeFilters: {any},readFromAllEligibleExperiences: boolean):Tuple |
StartUploadCaptureAsync(capture: Capture):Tuple |
StartVideoCaptureAsync(onCaptureReady: function,captureParams: Dictionary):Enum.VideoCaptureStartedResult |
StopVideoCapture():() |
TakeScreenshotCaptureAsync(onCaptureReady: function,captureParams: Dictionary):() |
UploadCaptureAsync(capture: Capture):Tuple |
Eventos
CaptureBegan(captureType: Enum.CaptureType):RBXScriptSignal |
CaptureEnded(captureType: Enum.CaptureType):RBXScriptSignal |
CaptureSaved(captureInfo: Dictionary):RBXScriptSignal |
UserCaptureSaved(captureContentId: ContentId):RBXScriptSignal |
Referencia API
Métodos
CaptureScreenshot
CheckUploadCaptureStatusAsync
PromptCaptureGalleryPermissionAsync
CaptureService:PromptCaptureGalleryPermissionAsync(captureGalleryPermission:Enum.CaptureGalleryPermission):boolean
Parámetros
Devuelve
Muestras de código
Solicitar permiso para la galería de capturas
local CaptureService = game:GetService("CaptureService")
local function isGalleryAccessGranted()
-- Pedir permiso para la galería de capturas
local accepted = CaptureService:PromptCaptureGalleryPermissionAsync(Enum.CaptureGalleryPermission.ReadAndUpload)
return accepted
endPromptSaveCapturesToGallery
ReadCapturesFromGalleryAsync
Devuelve
Muestras de código
Leer capturas de la galería e iterar sobre las páginas
local CaptureService = game:GetService("CaptureService")
local function readCapturesFromGallery()
local allCaptures = {}
local capturesPages
local success, result = pcall(function()
local readResult, pages = CaptureService:ReadCapturesFromGalleryAsync({}, false)
if readResult == Enum.ReadCapturesFromGalleryResult.Success then
capturesPages = pages
end
return readResult
end)
if not success or result ~= Enum.ReadCapturesFromGalleryResult.Success then
-- Probablemente un error de permisos, consulta CaptureService:PromptCaptureGalleryPermissionAsync()
warn("Error al obtener las capturas iniciales: " .. result.Name)
return
end
-- Iterar a través de la página actual
local currentPage = capturesPages:GetCurrentPage()
for _, capture in currentPage do
table.insert(allCaptures, capture)
end
-- Avanzar a la siguiente página hasta terminar
while not capturesPages.IsFinished do
local advanceToNextPageSuccess, _ = pcall(function()
capturesPages:AdvanceToNextPageAsync()
end)
if not advanceToNextPageSuccess then
return
end
currentPage = capturesPages:GetCurrentPage()
for _, capture in currentPage do
table.insert(allCaptures, capture)
end
end
return allCaptures
endStartUploadCaptureAsync
StartVideoCaptureAsync
CaptureService:StartVideoCaptureAsync(
Parámetros
| Valor predeterminado: "nil" |
Devuelve
StopVideoCapture
CaptureService:StopVideoCapture():()
Devuelve
()
TakeScreenshotCaptureAsync
Parámetros
| Valor predeterminado: "nil" |
Devuelve
()
UploadCaptureAsync
Parámetros
Devuelve
Muestras de código
Subir captura al sistema de activos
local CaptureService = game:GetService("CaptureService")
local function uploadCapture(capture: Capture)
local success, result = pcall(function()
local uploadCaptureResult, assetId = CaptureService:UploadCaptureAsync(capture)
if uploadCaptureResult ~= Enum.UploadCaptureResult.Success then
-- Manejar falla
return nil
end
return assetId
end)
if not success then
-- Manejar error
return nil
end
return result
endEventos
CaptureBegan
Parámetros
CaptureEnded
Parámetros
CaptureSaved
UserCaptureSaved
Parámetros
captureContentId:ContentId |