Aprender
Clase de motor
CaptureService
No creable
Servicio

*Este contenido se traduce usando la IA (Beta) y puede contener errores. Para ver esta página en inglés, haz clic en aquí.


Resumen
Métodos
CaptureScreenshot(onCaptureReady: function):()
PromptSaveCapturesToGallery(captures: {any},resultCallback: function):()
PromptShareCapture(captureContent: Content,launchData: string,onAcceptedCallback: function,onDeniedCallback: function):()
ReadCapturesFromGalleryAsync(captureTypeFilters: {any},readFromAllEligibleExperiences: boolean):Tuple
TakeScreenshotCaptureAsync(onCaptureReady: function,captureParams: Dictionary):()
Miembros heredados

Referencia API
Métodos
CaptureScreenshot
Capacidades: Capture
CaptureService:CaptureScreenshot(onCaptureReady:function):()
Parámetros
onCaptureReady:function
Devuelve
()
Muestras de código
Captura de Pantalla
local CaptureService = game:GetService("CaptureService")
-- Referencia a un ImageLabel padre del script que contiene este código
local imageLabel = script.Parent
local function onCaptureReady(contentId)
imageLabel.Image = contentId
end
CaptureService:CaptureScreenshot(onCaptureReady)

CheckUploadCaptureStatusAsync
Proporciona
Capacidades: Capture
CaptureService:CheckUploadCaptureStatusAsync(token:string):Tuple
Parámetros
token:string
Devuelve

PromptCaptureGalleryPermissionAsync
Proporciona
Capacidades: Capture
CaptureService:PromptCaptureGalleryPermissionAsync(captureGalleryPermission:Enum.CaptureGalleryPermission):boolean
Parámetros
captureGalleryPermission:Enum.CaptureGalleryPermission
Devuelve
Muestras de código
Solicitar permiso para la galería de capturas
local CaptureService = game:GetService("CaptureService")
local function isGalleryAccessGranted()
-- Pedir permiso para la galería de capturas
local accepted = CaptureService:PromptCaptureGalleryPermissionAsync(Enum.CaptureGalleryPermission.ReadAndUpload)
return accepted
end

PromptSaveCapturesToGallery
Capacidades: Capture
CaptureService:PromptSaveCapturesToGallery(
captures:{any}, resultCallback:function
):()
Parámetros
captures:{any}
resultCallback:function
Devuelve
()

PromptShareCapture
Capacidades: Capture
CaptureService:PromptShareCapture(
captureContent:Content, launchData:string, onAcceptedCallback:function, onDeniedCallback:function
):()
Parámetros
captureContent:Content
launchData:string
onAcceptedCallback:function
onDeniedCallback:function
Devuelve
()
Muestras de código
Captura de Compartición de Aviso
local CaptureService = game:GetService("CaptureService")
local function onShareAccepted()
print("¡La compartición de captura fue aceptada!")
end
local function onShareDenied()
print("¡La compartición de captura fue denegada!")
end
local onCaptureReady = function(result, videoCapture)
if videoCapture then
local captureContent = Content.fromObject(videoCapture)
CaptureService:PromptShareCapture(captureContent, "launchData" , onShareAccepted, onShareDenied)
end
end
CaptureService:StartVideoCaptureAsync(onCaptureReady, {})

ReadCapturesFromGalleryAsync
Proporciona
Capacidades: Capture
CaptureService:ReadCapturesFromGalleryAsync(
captureTypeFilters:{any}, readFromAllEligibleExperiences:boolean
Parámetros
captureTypeFilters:{any}
Valor predeterminado: "{}"
readFromAllEligibleExperiences:boolean
Valor predeterminado: false
Devuelve
Muestras de código
Leer capturas de la galería e iterar sobre las páginas
local CaptureService = game:GetService("CaptureService")
local function readCapturesFromGallery()
local allCaptures = {}
local capturesPages
local success, result = pcall(function()
local readResult, pages = CaptureService:ReadCapturesFromGalleryAsync({}, false)
if readResult == Enum.ReadCapturesFromGalleryResult.Success then
capturesPages = pages
end
return readResult
end)
if not success or result ~= Enum.ReadCapturesFromGalleryResult.Success then
-- Probablemente un error de permisos, consulta CaptureService:PromptCaptureGalleryPermissionAsync()
warn("Error al obtener las capturas iniciales: " .. result.Name)
return
end
-- Iterar a través de la página actual
local currentPage = capturesPages:GetCurrentPage()
for _, capture in currentPage do
table.insert(allCaptures, capture)
end
-- Avanzar a la siguiente página hasta terminar
while not capturesPages.IsFinished do
local advanceToNextPageSuccess, _ = pcall(function()
capturesPages:AdvanceToNextPageAsync()
end)
if not advanceToNextPageSuccess then
return
end
currentPage = capturesPages:GetCurrentPage()
for _, capture in currentPage do
table.insert(allCaptures, capture)
end
end
return allCaptures
end

StartUploadCaptureAsync
Proporciona
Capacidades: Capture
CaptureService:StartUploadCaptureAsync(capture:Capture):Tuple
Parámetros
capture:Capture
Devuelve

StartVideoCaptureAsync
Proporciona
Capacidades: Capture
CaptureService:StartVideoCaptureAsync(
onCaptureReady:function, captureParams:Dictionary
Parámetros
onCaptureReady:function
captureParams:Dictionary
Valor predeterminado: "nil"
Muestras de código
Iniciar captura de video asíncrona
local CaptureService = game:GetService("CaptureService")
local tool = Instance.new("Tool")
tool.Parent = workspace
local onCaptureReady = function(result, videoCapture)
if result ~= Enum.VideoCaptureResult.Success and result ~= Enum.VideoCaptureResult.TimeLimitReached or not videoCapture then
print("La grabación de video no se completó por la razón:", result)
else
-- Solicitar al usuario que guarde la captura de video en su galería
CaptureService:PromptSaveCapturesToGallery({ videoCapture }, function()
print("Captura guardada")
end)
end
end
tool.Activated:Connect(function()
local videoRecordingAllowedResult: Enum.VideoCaptureStartedResult = CaptureService:StartVideoCaptureAsync(onCaptureReady, {})
if videoRecordingAllowedResult ~= Enum.VideoCaptureStartedResult.Success then
print("La grabación de video no se pudo iniciar por la razón:", videoRecordingAllowedResult)
end
end)

StopVideoCapture
Capacidades: Capture
CaptureService:StopVideoCapture():()
Devuelve
()

TakeScreenshotCaptureAsync
Capacidades: Capture
CaptureService:TakeScreenshotCaptureAsync(
onCaptureReady:function, captureParams:Dictionary
):()
Parámetros
onCaptureReady:function
captureParams:Dictionary
Valor predeterminado: "nil"
Devuelve
()
Muestras de código
Captura de Pantalla Asíncrona
local CaptureService = game:GetService("CaptureService")
local parent = Instance.new("Tool")
parent.Parent = workspace
local onCaptureReady = function(result, screenshotCapture)
if result ~= Enum.ScreenshotCaptureResult.Success or not screenshotCapture then
print("La captura de pantalla no se completó por la razón:", result)
else
-- Solicitar al usuario que guarde la captura de pantalla en su galería
CaptureService:PromptSaveCapturesToGallery({ screenshotCapture }, function(results)
for capture, result in pairs(results) do
if result then
print("Captura guardada")
end
end
end)
end
end
parent.Activated:Connect(function()
CaptureService:TakeScreenshotCaptureAsync(onCaptureReady, { UICaptureMode = Enum.UICaptureMode.All })
end)

UploadCaptureAsync
Proporciona
Capacidades: Capture
CaptureService:UploadCaptureAsync(capture:Capture):Tuple
Parámetros
capture:Capture
Devuelve
Muestras de código
Subir captura al sistema de activos
local CaptureService = game:GetService("CaptureService")
local function uploadCapture(capture: Capture)
local success, result = pcall(function()
local uploadCaptureResult, assetId = CaptureService:UploadCaptureAsync(capture)
if uploadCaptureResult ~= Enum.UploadCaptureResult.Success then
-- Manejar falla
return nil
end
return assetId
end)
if not success then
-- Manejar error
return nil
end
return result
end

Eventos
CaptureBegan
Capacidades: Capture
CaptureService.CaptureBegan(captureType:Enum.CaptureType):RBXScriptSignal
Parámetros
captureType:Enum.CaptureType

CaptureEnded
Capacidades: Capture
CaptureService.CaptureEnded(captureType:Enum.CaptureType):RBXScriptSignal
Parámetros
captureType:Enum.CaptureType

CaptureSaved
Obsoleto

UserCaptureSaved
Capacidades: Capture
CaptureService.UserCaptureSaved(captureContentId:ContentId):RBXScriptSignal
Parámetros
captureContentId:ContentId

©2026 Roblox Corporation. Roblox, el logotipo de Roblox y "Powering Imagination" son algunas de nuestras marcas registradas y no registradas en los Estados Unidos y otros países.