Clase de motor
CaptureService
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Resumen
Métodos
CaptureScreenshot(onCaptureReady: function):() |
CheckUploadCaptureStatusAsync(token: string):Tuple |
PromptCaptureGalleryPermissionAsync(captureGalleryPermission: Enum.CaptureGalleryPermission):boolean |
PromptSaveCapturesToGallery(captures: {any},resultCallback: function):() |
PromptShareCapture(captureContent: Content,launchData: string,onAcceptedCallback: function,onDeniedCallback: function):() |
ReadCapturesFromGalleryAsync(captureTypeFilters: {any},readFromAllEligibleExperiences: boolean):Tuple |
StartUploadCaptureAsync(capture: Capture):Tuple |
StartVideoCaptureAsync(onCaptureReady: function,captureParams: Dictionary):Enum.VideoCaptureStartedResult |
StopVideoCapture():() |
TakeScreenshotCaptureAsync(onCaptureReady: function,captureParams: Dictionary):() |
UploadCaptureAsync(capture: Capture):Tuple |
Eventos
CaptureBegan(captureType: Enum.CaptureType):RBXScriptSignal |
CaptureEnded(captureType: Enum.CaptureType):RBXScriptSignal |
CaptureSaved(captureInfo: Dictionary):RBXScriptSignal |
UserCaptureSaved(captureContentId: ContentId):RBXScriptSignal |
Referencia API
Métodos
CaptureScreenshot
Parámetros
Devuelve
()
Muestras de código
Captura de Pantalla
local CaptureService = game:GetService("CaptureService")
-- Referencia a un ImageLabel padre del script que contiene este código
local imageLabel = script.Parent
local function onCaptureReady(contentId)
imageLabel.Image = contentId
end
CaptureService:CaptureScreenshot(onCaptureReady)CheckUploadCaptureStatusAsync
PromptCaptureGalleryPermissionAsync
CaptureService:PromptCaptureGalleryPermissionAsync(captureGalleryPermission:Enum.CaptureGalleryPermission):boolean
Parámetros
Devuelve
Muestras de código
Solicitar permiso para la galería de capturas
local CaptureService = game:GetService("CaptureService")
local function isGalleryAccessGranted()
-- Pedir permiso para la galería de capturas
local accepted = CaptureService:PromptCaptureGalleryPermissionAsync(Enum.CaptureGalleryPermission.ReadAndUpload)
return accepted
endPromptSaveCapturesToGallery
Devuelve
()
Muestras de código
Captura de Compartición de Aviso
local CaptureService = game:GetService("CaptureService")
local function onShareAccepted()
print("¡La compartición de captura fue aceptada!")
end
local function onShareDenied()
print("¡La compartición de captura fue denegada!")
end
local onCaptureReady = function(result, videoCapture)
if videoCapture then
local captureContent = Content.fromObject(videoCapture)
CaptureService:PromptShareCapture(captureContent, "launchData" , onShareAccepted, onShareDenied)
end
end
CaptureService:StartVideoCaptureAsync(onCaptureReady, {})ReadCapturesFromGalleryAsync
Devuelve
Muestras de código
Leer capturas de la galería e iterar sobre las páginas
local CaptureService = game:GetService("CaptureService")
local function readCapturesFromGallery()
local allCaptures = {}
local capturesPages
local success, result = pcall(function()
local readResult, pages = CaptureService:ReadCapturesFromGalleryAsync({}, false)
if readResult == Enum.ReadCapturesFromGalleryResult.Success then
capturesPages = pages
end
return readResult
end)
if not success or result ~= Enum.ReadCapturesFromGalleryResult.Success then
-- Probablemente un error de permisos, consulta CaptureService:PromptCaptureGalleryPermissionAsync()
warn("Error al obtener las capturas iniciales: " .. result.Name)
return
end
-- Iterar a través de la página actual
local currentPage = capturesPages:GetCurrentPage()
for _, capture in currentPage do
table.insert(allCaptures, capture)
end
-- Avanzar a la siguiente página hasta terminar
while not capturesPages.IsFinished do
local advanceToNextPageSuccess, _ = pcall(function()
capturesPages:AdvanceToNextPageAsync()
end)
if not advanceToNextPageSuccess then
return
end
currentPage = capturesPages:GetCurrentPage()
for _, capture in currentPage do
table.insert(allCaptures, capture)
end
end
return allCaptures
endStartUploadCaptureAsync
StartVideoCaptureAsync
CaptureService:StartVideoCaptureAsync(
Parámetros
| Valor predeterminado: "nil" |
Devuelve
Muestras de código
Iniciar captura de video asíncrona
local CaptureService = game:GetService("CaptureService")
local tool = Instance.new("Tool")
tool.Parent = workspace
local onCaptureReady = function(result, videoCapture)
if result ~= Enum.VideoCaptureResult.Success and result ~= Enum.VideoCaptureResult.TimeLimitReached or not videoCapture then
print("La grabación de video no se completó por la razón:", result)
else
-- Solicitar al usuario que guarde la captura de video en su galería
CaptureService:PromptSaveCapturesToGallery({ videoCapture }, function()
print("Captura guardada")
end)
end
end
tool.Activated:Connect(function()
local videoRecordingAllowedResult: Enum.VideoCaptureStartedResult = CaptureService:StartVideoCaptureAsync(onCaptureReady, {})
if videoRecordingAllowedResult ~= Enum.VideoCaptureStartedResult.Success then
print("La grabación de video no se pudo iniciar por la razón:", videoRecordingAllowedResult)
end
end)StopVideoCapture
CaptureService:StopVideoCapture():()
Devuelve
()
TakeScreenshotCaptureAsync
Parámetros
| Valor predeterminado: "nil" |
Devuelve
()
Muestras de código
Captura de Pantalla Asíncrona
local CaptureService = game:GetService("CaptureService")
local parent = Instance.new("Tool")
parent.Parent = workspace
local onCaptureReady = function(result, screenshotCapture)
if result ~= Enum.ScreenshotCaptureResult.Success or not screenshotCapture then
print("La captura de pantalla no se completó por la razón:", result)
else
-- Solicitar al usuario que guarde la captura de pantalla en su galería
CaptureService:PromptSaveCapturesToGallery({ screenshotCapture }, function(results)
for capture, result in pairs(results) do
if result then
print("Captura guardada")
end
end
end)
end
end
parent.Activated:Connect(function()
CaptureService:TakeScreenshotCaptureAsync(onCaptureReady, { UICaptureMode = Enum.UICaptureMode.All })
end)UploadCaptureAsync
Parámetros
Devuelve
Muestras de código
Subir captura al sistema de activos
local CaptureService = game:GetService("CaptureService")
local function uploadCapture(capture: Capture)
local success, result = pcall(function()
local uploadCaptureResult, assetId = CaptureService:UploadCaptureAsync(capture)
if uploadCaptureResult ~= Enum.UploadCaptureResult.Success then
-- Manejar falla
return nil
end
return assetId
end)
if not success then
-- Manejar error
return nil
end
return result
endEventos
CaptureBegan
Parámetros
CaptureEnded
Parámetros
CaptureSaved
UserCaptureSaved
Parámetros
captureContentId:ContentId |