Aprender
Clase de motor
CaptureService
No creable
Servicio

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Resumen
Métodos
CaptureScreenshot(onCaptureReady: function):()
PromptSaveCapturesToGallery(captures: {any},resultCallback: function):()
PromptShareCapture(captureContent: Content,launchData: string,onAcceptedCallback: function,onDeniedCallback: function):()
ReadCapturesFromGalleryAsync(captureTypeFilters: {any},readFromAllEligibleExperiences: boolean):Tuple
TakeScreenshotCaptureAsync(onCaptureReady: function,captureParams: Dictionary):()
Miembros heredados

Referencia API
Métodos
CaptureScreenshot
Capacidades: Capture
CaptureService:CaptureScreenshot(onCaptureReady:function):()
Parámetros
onCaptureReady:function
Devuelve
()

CheckUploadCaptureStatusAsync
Proporciona
Capacidades: Capture
CaptureService:CheckUploadCaptureStatusAsync(token:string):Tuple
Parámetros
token:string
Devuelve

PromptCaptureGalleryPermissionAsync
Proporciona
Capacidades: Capture
CaptureService:PromptCaptureGalleryPermissionAsync(captureGalleryPermission:Enum.CaptureGalleryPermission):boolean
Parámetros
captureGalleryPermission:Enum.CaptureGalleryPermission
Devuelve
Muestras de código
Solicitar permiso para la galería de capturas
local CaptureService = game:GetService("CaptureService")
local function isGalleryAccessGranted()
-- Pedir permiso para la galería de capturas
local accepted = CaptureService:PromptCaptureGalleryPermissionAsync(Enum.CaptureGalleryPermission.ReadAndUpload)
return accepted
end

PromptSaveCapturesToGallery
Capacidades: Capture
CaptureService:PromptSaveCapturesToGallery(
captures:{any}, resultCallback:function
):()
Parámetros
captures:{any}
resultCallback:function
Devuelve
()

PromptShareCapture
Capacidades: Capture
CaptureService:PromptShareCapture(
captureContent:Content, launchData:string, onAcceptedCallback:function, onDeniedCallback:function
):()
Parámetros
captureContent:Content
launchData:string
onAcceptedCallback:function
onDeniedCallback:function
Devuelve
()

ReadCapturesFromGalleryAsync
Proporciona
Capacidades: Capture
CaptureService:ReadCapturesFromGalleryAsync(
captureTypeFilters:{any}, readFromAllEligibleExperiences:boolean
Parámetros
captureTypeFilters:{any}
Valor predeterminado: "{}"
readFromAllEligibleExperiences:boolean
Valor predeterminado: false
Devuelve
Muestras de código
Leer capturas de la galería e iterar sobre las páginas
local CaptureService = game:GetService("CaptureService")
local function readCapturesFromGallery()
local allCaptures = {}
local capturesPages
local success, result = pcall(function()
local readResult, pages = CaptureService:ReadCapturesFromGalleryAsync({}, false)
if readResult == Enum.ReadCapturesFromGalleryResult.Success then
capturesPages = pages
end
return readResult
end)
if not success or result ~= Enum.ReadCapturesFromGalleryResult.Success then
-- Probablemente un error de permisos, consulta CaptureService:PromptCaptureGalleryPermissionAsync()
warn("Error al obtener las capturas iniciales: " .. result.Name)
return
end
-- Iterar a través de la página actual
local currentPage = capturesPages:GetCurrentPage()
for _, capture in currentPage do
table.insert(allCaptures, capture)
end
-- Avanzar a la siguiente página hasta terminar
while not capturesPages.IsFinished do
local advanceToNextPageSuccess, _ = pcall(function()
capturesPages:AdvanceToNextPageAsync()
end)
if not advanceToNextPageSuccess then
return
end
currentPage = capturesPages:GetCurrentPage()
for _, capture in currentPage do
table.insert(allCaptures, capture)
end
end
return allCaptures
end

StartUploadCaptureAsync
Proporciona
Capacidades: Capture
CaptureService:StartUploadCaptureAsync(capture:Capture):Tuple
Parámetros
capture:Capture
Devuelve

StartVideoCaptureAsync
Proporciona
Capacidades: Capture
CaptureService:StartVideoCaptureAsync(
onCaptureReady:function, captureParams:Dictionary
Parámetros
onCaptureReady:function
captureParams:Dictionary
Valor predeterminado: "nil"

StopVideoCapture
Capacidades: Capture
CaptureService:StopVideoCapture():()
Devuelve
()

TakeScreenshotCaptureAsync
Capacidades: Capture
CaptureService:TakeScreenshotCaptureAsync(
onCaptureReady:function, captureParams:Dictionary
):()
Parámetros
onCaptureReady:function
captureParams:Dictionary
Valor predeterminado: "nil"
Devuelve
()

UploadCaptureAsync
Proporciona
Capacidades: Capture
CaptureService:UploadCaptureAsync(capture:Capture):Tuple
Parámetros
capture:Capture
Devuelve
Muestras de código
Subir captura al sistema de activos
local CaptureService = game:GetService("CaptureService")
local function uploadCapture(capture: Capture)
local success, result = pcall(function()
local uploadCaptureResult, assetId = CaptureService:UploadCaptureAsync(capture)
if uploadCaptureResult ~= Enum.UploadCaptureResult.Success then
-- Manejar falla
return nil
end
return assetId
end)
if not success then
-- Manejar error
return nil
end
return result
end

Eventos
CaptureBegan
Capacidades: Capture
CaptureService.CaptureBegan(captureType:Enum.CaptureType):RBXScriptSignal
Parámetros
captureType:Enum.CaptureType

CaptureEnded
Capacidades: Capture
CaptureService.CaptureEnded(captureType:Enum.CaptureType):RBXScriptSignal
Parámetros
captureType:Enum.CaptureType

CaptureSaved
Obsoleto

UserCaptureSaved
Capacidades: Capture
CaptureService.UserCaptureSaved(captureContentId:ContentId):RBXScriptSignal
Parámetros
captureContentId:ContentId

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