ReverbSoundEffect

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The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Resumen

Propiedades

  • Leer paralelo

    Sets how long it takes for the reverberating echoes to fade out completely.

  • Leer paralelo

    Controls how many reflections are generated.

  • Leer paralelo

    Controls how smooth and reflective the simulated surfaces are.

  • Leer paralelo

    The output volume of the original sound.

  • Leer paralelo

    The output volume of the echoed effect.

Propiedades heredados de SoundEffect
  • Leer paralelo

    Toggles the effect on and off.

  • Leer paralelo

    Determines the order the effect will be applied in relation to other effects.

Propiedades

DecayTime

Leer paralelo

Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces

Density

Leer paralelo

Range: 0 to 1 (default 1) Controls how many reflections are generated.

Diffusion

Leer paralelo

Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.

DryLevel

Leer paralelo

Range: -80 to 10 (default -6) The output volume of the original sound.

WetLevel

Leer paralelo

Range: -80 to 10 (default 0) The output volume of the echoed effect.

Métodos

Eventos