TextSource

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Represents a speaker in a TextChannel.

TextSources provide details on permissions users have in TextChannels. There may be multiple TextSources for a user if that user belongs in multiple TextChannels.

Create TextSources with TextChannel:AddUserAsync(), which adds a TextSource to the TextChannel as a descendant.

Remove TextSources by calling TextSource.Destroy.

Name of a TextSource is the Player.DisplayName of the user associated with the TextSource via TextSource.UserId.

To learn more about using TextSources, see In-Experience Text Chat.

Resumen

Propiedades

Propiedades

CanSend

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Determines whether the user can send messages to the TextChannel.

If false, user can only read messages in the TextChannel.

UserId

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UserId of the user represented by the TextSource.

Support for non-user entities may be added in the future via passing in negative numbers for this property.

Métodos

Eventos