NetworkServer

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servicio
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The NetworkServer stores all the NetworkReplicator in the game and handles all connections. NetworkPeer:SetOutgoingKBPSLimit() can be used to imitate latency while using Start Server.

Resumen

Métodos

Métodos heredados de NetworkPeer

Propiedades

Métodos

EncryptStringForPlayerId

Parámetros

toEncrypt: string
playerId: number

Devuelve

Eventos