Aprender
Clase de motor
AvatarCreationService
No creable
Servicio

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Referencia API
Métodos
AutoSetupAvatarAsync
Proporciona
Capacidades: DynamicGeneration
AvatarCreationService:AutoSetupAvatarAsync(
player:Player, autoSetupParams:Dictionary, progressCallback:function?
Parámetros
player:Player
autoSetupParams:Dictionary
progressCallback:function?
Devuelve
Muestras de código
AutoSetupAvatarAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LoadAvatarEvent = ReplicatedStorage.LoadAvatarEvent
local generatedAvatars = {}
-- Debe ser llamado en el servidor
local function setupAvatar(player: Player, avatarModel: Model, layeredShirtModel : Model)
local arguments = {
Body = avatarModel,
Accessories = {}
}
local accessoryArgument = {
AccessoryType = Enum.AccessoryType.Shirt,
IsLayered = true,
Instance = layeredShirtModel,
}
table.insert(arguments.Accessories, accessoryArgument)
local pcallSuccess, result = pcall(function()
local generationId = AvatarCreationService:AutoSetupAvatarAsync(
player,
arguments,
function(progressInfo)
print(`Progreso de AutoSetup: {progressInfo.Progress * 100}%`)
end
)
-- Cargar y almacenar en el servidor para usar con PromptCreateAvatarAsync
local humanoidDescription = AvatarCreationService:LoadGeneratedAvatarAsync(generationId)
generatedAvatars[generationId] = humanoidDescription
-- Señalar al cliente para que pueda cargar el avatar para la vista previa local
LoadAvatarEvent:FireClient(player, generationId)
end)
if not pcallSuccess then
warn("La configuración del avatar falló:", result)
end
end

GenerateAvatar2DPreviewAsync
Proporciona
Capacidades: DynamicGeneration
AvatarCreationService:GenerateAvatar2DPreviewAsync(
avatarGeneration2dPreviewParams:Dictionary, progressCallback:function?
Parámetros
avatarGeneration2dPreviewParams:Dictionary
progressCallback:function?
Devuelve

GenerateAvatarAsync
Proporciona
Capacidades: DynamicGeneration
AvatarCreationService:GenerateAvatarAsync(
avatarGenerationParams:Dictionary, progressCallback:function?
Parámetros
avatarGenerationParams:Dictionary
progressCallback:function?
Devuelve

GetBatchTokenDetailsAsync
Proporciona
Capacidades: Monetization
AvatarCreationService:GetBatchTokenDetailsAsync(tokenIds:{any}):{any}
Parámetros
tokenIds:{any}
Devuelve

GetValidationRules
AvatarCreationService:GetValidationRules():Dictionary
Devuelve

LoadAvatar2DPreviewAsync
Proporciona
Capacidades: DynamicGeneration
AvatarCreationService:LoadAvatar2DPreviewAsync(previewId:string):EditableImage
Parámetros
previewId:string

LoadGeneratedAvatarAsync
Proporciona
Capacidades: DynamicGeneration
AvatarCreationService:LoadGeneratedAvatarAsync(generationId:string):HumanoidDescription
Parámetros
generationId:string
Muestras de código
CargarAvatarGeneradoAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
local Players = game:GetService("Players")
-- Puede ser llamado ya sea en el servidor o en el cliente
local function loadAvatar(generationId: string): Model?
local pcallSuccess, result = pcall(function()
local humanoidDescription = AvatarCreationService:LoadGeneratedAvatarAsync(generationId)
local model = Players:CreateHumanoidModelFromDescriptionAsync(humanoidDescription, Enum.HumanoidRigType.R15)
return model
end)
if pcallSuccess then
return result
else
print("El avatar no se pudo cargar:", result)
return nil
end
end

PrepareAvatarForPreviewAsync
Proporciona
Capacidades: AvatarAppearance
AvatarCreationService:PrepareAvatarForPreviewAsync(humanoidModel:Model):()
Parámetros
humanoidModel:Model
Devuelve
()

PromptCreateAvatarAssetAsync
Proporciona
AvatarCreationService:PromptCreateAvatarAssetAsync(
tokenId:string, player:Player, assetInstance:Instance, assetType:Enum.AvatarAssetType
Parámetros
tokenId:string
player:Player
assetInstance:Instance
Devuelve
Muestras de código
SolicitarCrearActivoAvatarAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
local function publishAvatarAsset(tokenId: string, player: Player, assetInstance: Accessory, assetType: Enum.AvatarAssetType)
local pcallSuccess, result, resultMessage = pcall(function()
return AvatarCreationService:PromptCreateAvatarAssetAsync(tokenId, player, assetInstance, assetType)
end)
if pcallSuccess then
if result == Enum.PromptCreateAssetResult.Success then
print("Subido con éxito con AssetId: ", resultMessage)
else
print("No se subió con éxito con el mensaje de error:", resultMessage)
end
else
print("El activo del avatar no se pudo crear.")
end
end

PromptCreateAvatarAsync
Proporciona
Capacidades: AssetCreateUpdate, Monetization
AvatarCreationService:PromptCreateAvatarAsync(
tokenId:string, player:Player, humanoidDescription:HumanoidDescription
Parámetros
tokenId:string
player:Player
humanoidDescription:HumanoidDescription
Devuelve
Muestras de código
CrearAvatarAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
export type BodyPartInfo = {
bodyPart: Enum.BodyPart,
instance: Instance, -- Carpeta con MeshParts creados
}
export type BodyPartList = { BodyPartInfo }
local function publishAvatar(bodyPartInstances: BodyPartList, player: Player, tokenId: string)
local humanoidDescription = Instance.new("HumanoidDescription")
for _, bodyPartInfo in bodyPartInstances do
local bodyPartDescription = Instance.new("BodyPartDescription")
bodyPartDescription.Instance = bodyPartInfo.instance
bodyPartDescription.BodyPart = bodyPartInfo.bodyPart
bodyPartDescription.Parent = humanoidDescription
end
local pcallSuccess, result, resultMessage = pcall(function()
return AvatarCreationService:PromptCreateAvatarAsync(tokenId, player, humanoidDescription)
end)
if pcallSuccess then
if result == Enum.PromptCreateAvatarResult.Success then
print("Subida exitosa con BundleId: ", resultMessage)
else
print("Subida no exitosa con mensaje de error:", resultMessage)
end
else
print("El avatar no pudo ser creado.")
end
end

PromptSelectAvatarGenerationImageAsync
Proporciona
Capacidades: SensitiveInput
AvatarCreationService:PromptSelectAvatarGenerationImageAsync(player:Player):string
Parámetros
player:Player
Devuelve

RequestAvatarGenerationSessionAsync
Proporciona
Capacidades: DynamicGeneration
AvatarCreationService:RequestAvatarGenerationSessionAsync(
player:Player, callback:function
Parámetros
player:Player
callback:function
Devuelve

ValidateUGCAccessoryAsync
Proporciona
AvatarCreationService:ValidateUGCAccessoryAsync(
player:Player, accessory:Instance, accessoryType:Enum.AccessoryType
Parámetros
player:Player
accessory:Instance
accessoryType:Enum.AccessoryType
Devuelve

ValidateUGCBodyPartAsync
Proporciona
AvatarCreationService:ValidateUGCBodyPartAsync(
player:Player, instance:Instance, bodyPart:Enum.BodyPart
Parámetros
player:Player
instance:Instance
bodyPart:Enum.BodyPart
Devuelve

ValidateUGCFullBodyAsync
Proporciona
AvatarCreationService:ValidateUGCFullBodyAsync(
player:Player, humanoidDescription:HumanoidDescription
Parámetros
player:Player
humanoidDescription:HumanoidDescription
Devuelve

Eventos
AvatarAssetModerationCompleted
Capacidades: DynamicGeneration
AvatarCreationService.AvatarAssetModerationCompleted(
assetId:number, moderationStatus:Enum.ModerationStatus
Parámetros
assetId:number
moderationStatus:Enum.ModerationStatus
Muestras de código
local AvatarCreationService = game:GetService("AvatarCreationService")
local conn = AvatarCreationService.AvatarAssetModerationCompleted:Connect(function(assetId, moderationStatus)
print("Activo, " .. assetId .. ", listo con estado de moderación: " .. moderationStatus)
end)

AvatarModerationCompleted
Capacidades: DynamicGeneration
AvatarCreationService.AvatarModerationCompleted(
outfitId:number, moderationStatus:Enum.ModerationStatus
Parámetros
outfitId:number
moderationStatus:Enum.ModerationStatus

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