RenderSettings

Mostrar obsoleto
No creable
Servicio
No explorable

The RenderSettings is a singleton class, which lets developers debug components of Roblox's graphics engine.

It can be found under the Rendering tab in Roblox Studio's settings menu.

Resumen

Propiedades

Propiedades

AutoFRMLevel

Leer paralelo

Sets the starting quality level of the framerate manager, when RenderSettings.EnableFRM is set to true.

EagerBulkExecution

Leer paralelo

When set to true, all scene updates will be given an unlimited budget, regardless of how computationally expensive it may be. This ensures each frame will look as it should, at the cost of a more unstable frame rate.

This is used when rendering game thumbnails.

EditQualityLevel

Leer paralelo

Sets the graphics quality level in Roblox Studio, when RenderSettings.EnableFRM is set to false.

Enable VR Mode

Leer paralelo

EnableFRM

Oculto
No replicado
Leer paralelo

Toggles the enabled state of the framerate manager.

ExportMergeByMaterial

Leer paralelo

Sets whether materials should be generated per part, or per unique appearance in Roblox's obj exporter.

Leer paralelo

Specifies the behavior of the framerate manager.

GraphicsMode

Leer paralelo

The graphics API that Roblox will use on startup.

MeshCacheSize

Leer paralelo

The size in bytes of the mesh cache. Defaults to 32 MBs.

MeshPartDetailLevel

Leer paralelo

Determines the mode for the selection of detail levels for mesh parts. For a good balance between performance and fidelity, this should be set to Enum.MeshPartDetailLevel.DistanceBased (default), which is what the client uses.

Note that the MeshPart.RenderFidelity needs to be set to Enum.RenderFidelity.Automatic for this to work. If you set it to Enum.RenderFidelity.Precise, you will always see the higher resolution version and the Enum.MeshPartDetailLevel value will be ignored for that MeshPart.

QualityLevel

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If RenderSettings.EnableFRM is set to true, this property controls the quality level in Roblox Studio.

ReloadAssets

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When set to true, Roblox Studio will automatically reload changes that are made to files in Roblox's content folder.

RenderCSGTrianglesDebug

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When set to true, a wireframe of polygons will be shown on all PartOperation objects.

ShowBoundingBoxes

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If set to true, renders bounding boxes around each individual rendered entity in the scene.

Leer paralelo

Métodos

GetMaxQualityLevel

Returns the maximum quality level.


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