Frame

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Frame is a GuiObject that acts as a container for other GuiObjects. You can use it for UI that either displays on a user's screen or on a surface within the experience.

When you manipulate frames, you also manipulate the GuiObjects they contain. For example, if you change the position of a Frame object with a child TextLabel, you also change the position of that label. In addition, all frames are also GuiObjects, so you can customize their properties, such as BackgroundColor3, BorderMode, Transparency, and Rotation, to fit the aesthetics of your experience.

Resumen

Propiedades

  • Leer paralelo

    Sets what the frame looks like from a selection of pre-determined styles.

Propiedades heredados de GuiObjectPropiedades heredados de GuiBase2d

Métodos

Métodos heredados de GuiObject

Eventos

Eventos heredados de GuiObjectEventos heredados de GuiBase2d

Propiedades

Leer paralelo

Sets what the frame looks like from a selection of pre-determined styles. See Enum.FrameStyle for a description of each style.

Métodos

Eventos