ControllerPartSensor

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A SensorBase that outputs data about another BasePart based on Humanoid floor and ladder detection logic. It is primarily used for sending data to a character controller. Using a ControllerPartSensor allows you to detect BaseParts in the same manner as the Humanoid uses for detecting floors and ladders.

Resumen

Propiedades

Propiedades heredados de SensorBase

Propiedades

HitFrame

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The position in world space where the sensor hit the ControllerPartSensor.SensedPart.

HitNormal

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The surface normal at the position where the sensor hit the SensedPart.

SearchDistance

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The distance from the sensor's parent BasePart to use when sensing other parts.

SensedPart

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A reference to the BasePart hit by the sensor.

SensorMode

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Determines what behavior this SensorBase uses when sensing other parts.

A setting of Enum.SensorMode.Ladder performs the same ladder detection logic used by a Humanoid to populate sensor output. It currently always senses along the forward vector of its parent BasePart.

A setting of Enum.SensorMode.Floor performs the same floor detection logic used by a Humanoid to populate sensor output. It currently always senses along the negative up vector of the world.

Métodos

Eventos