MaterialService

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Servicio

MaterialService is the game service responsible for managing materials. It is the container for global MaterialVariant instances. MaterialVariant can be child or descendant of MaterialService. For each base Material type, MaterialService internally keeps a set of MaterialVariant references. MaterialVariant.Name is the key to access it. The MaterialVariant.Name and MaterialVariant.BaseMaterial are combined to work as an identifier. If more than one MaterialVariant object has the same name and BaseMaterial under MaterialService, only one of them can be used.

MaterialService has some (Material)Name properties. Assigning a MaterialVariant Name replaces the built-in material with the specified MaterialVariant. If the MaterialService can't find a matching MaterialVariant, it falls back to built-in material. Note BaseMaterial should also match, for example, a MaterialVariant with BaseMaterial Grass can only be assigned to MaterialService.GrassName, not AsphaltName or any other names. These properties are not scriptable but can read and write using MaterialService:GetBaseMaterialOverride() and MaterialService:SetBaseMaterialOverride() function.

MaterialService has a MaterialService.Use2022Materials property that switches between legacy materials and new materials introduced in year 2022. Because legacy and user-generated (new) terrain materials use different encoding, using legacy terrain materials and MaterialVariant at the same time has a performance penalty. If your game is using pre-2022 terrain materials, avoid overriding any built-in materials. Migrate to 2022 materials if possible.

Resumen

Propiedades

Métodos

Propiedades

AsphaltName

No programable
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Specify MaterialVariant name to override built-in Asphalt. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Asphalt.

BasaltName

No programable
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Specify MaterialVariant name to override built-in Basalt. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Basalt.

BrickName

No programable
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Specify MaterialVariant name to override built-in Brick. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Brick.

CardboardName

No programable
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CarpetName

No programable
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CeramicTilesName

No programable
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ClayRoofTilesName

No programable
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CobblestoneName

No programable
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Specify MaterialVariant name to override built-in Cobblestone. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Cobblestone.

ConcreteName

No programable
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Specify MaterialVariant name to override built-in Concrete. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Concrete.

CorrodedMetalName

No programable
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Specify MaterialVariant name to override built-in CorrodedMetal. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to CorrodedMetal.

CrackedLavaName

No programable
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Specify MaterialVariant name to override built-in CrackedLava. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to CrackedLava.

DiamondPlateName

No programable
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Specify MaterialVariant name to override built-in DiamondPlate. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to DiamondPlate.

FabricName

No programable
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Specify MaterialVariant name to override built-in Fabric. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Fabric.

FoilName

No programable
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Specify MaterialVariant name to override built-in Foil. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Foil.

GlacierName

No programable
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Specify MaterialVariant name to override built-in Glacier. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Glacier.

GraniteName

No programable
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Specify MaterialVariant name to override built-in Granite. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Granite.

GrassName

No programable
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Specify MaterialVariant name to override built-in Grass. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Grass.

GroundName

No programable
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Specify MaterialVariant name to override built-in Ground. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Ground.

IceName

No programable
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Specify MaterialVariant name to override built-in Ice. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Ice.

LeafyGrassName

No programable
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Specify MaterialVariant name to override built-in LeafyGrass. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to LeafyGrass.

LeatherName

No programable
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LimestoneName

No programable
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Specify MaterialVariant name to override built-in Limestone. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Limestone.

MarbleName

No programable
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Specify MaterialVariant name to override built-in Marble. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Marble.

MetalName

No programable
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Specify MaterialVariant name to override built-in Metal. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Metal.

MudName

No programable
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Specify MaterialVariant name to override built-in Mud. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Mud.

PavementName

No programable
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Specify MaterialVariant name to override built-in Pavement. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Pavement.

PebbleName

No programable
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Specify MaterialVariant name to override built-in Pebble. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Pebble.

PlasterName

No programable
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PlasticName

No programable
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Specify MaterialVariant name to override built-in Plastic. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Plastic.

RockName

No programable
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Specify MaterialVariant name to override built-in Rock. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Rock.

RoofShinglesName

No programable
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RubberName

No programable
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SaltName

No programable
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Specify MaterialVariant name to override built-in Salt. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Salt.

SandName

No programable
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Specify MaterialVariant name to override built-in Sand. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Sand.

SandstoneName

No programable
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Specify MaterialVariant name to override built-in Sandstone. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Sandstone.

SlateName

No programable
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Specify MaterialVariant name to override built-in Slate. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Slate.

SmoothPlasticName

No programable
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Specify MaterialVariant name to override built-in SmoothPlastic. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to SmoothPlastic.

SnowName

No programable
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Specify MaterialVariant name to override built-in Snow. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Snow.

Use2022Materials

No replicado
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When it's false, built-in materials use the material pack before 2022. When it's true, built-in materials use the material pack released in 2022.

WoodName

No programable
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Specify MaterialVariant name to override built-in Wood. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Wood.

WoodPlanksName

No programable
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Specify MaterialVariant name to override built-in WoodPlanks. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to WoodPlanks.

Métodos

GetBaseMaterialOverride

Get the override MaterialVariant name of specified Material type.

Parámetros

material: Enum.Material

Material type to be fetched.


Devuelve

MaterialVariant name currently set as override.

GetMaterialVariant

Get the effective MaterialVariant reference given a MaterialVariant name and BaseMaterial. This MaterialVariant must be a descendant of MaterialService. Returns nil if no matching instance exists.

Parámetros

material: Enum.Material

BaseMaterial of MaterialVariant.

name: string

Name of MaterialVariant.


Devuelve

A MaterialVariant instance that matches parameters.

SetBaseMaterialOverride

void

Set a MaterialVariant name that overrides a built-in material.

Parámetros

material: Enum.Material

The Material type to be changed.

name: string

Name of the MaterialVariant object.


Devuelve

void

Eventos