RodConstraint

Mostrar obsoleto

A RodConstraint keeps two attachments separated by its defined Length. By default, both attachments can rotate freely, although you can enable limits to restrict rotational tilt.

Note that if this constraint attaches one part (A) to another part (B) that is anchored or connected to an anchored part (Z), part A will not be locally simulated when interacting with a player.

Limits

You can limit rotation of the attachments within a cone, independently of each other, by enabling the LimitsEnabled property and setting LimitAngle0 and LimitAngle1 respectively.

Resumen

Propiedades

Propiedades heredados de Constraint

Propiedades

CurrentDistance

solo lectura
no replicado
leer paralelo

The current distance between the constraint's Attachments.

Length

leer paralelo

The distance apart at which the constraint attempts to keep its Attachments. Measured in studs.

LimitAngle0

leer paralelo

This property determines the maximum angle between the rod and Attachment0 when LimitsEnabled is true.

LimitAngle1

leer paralelo

This property determines the maximum angle between the rod and Attachment1 when LimitsEnabled is true.

LimitsEnabled

leer paralelo

This property determines whether the LimitAngle0 and LimitAngle1 properties control the angles between the rod and the respective attachments.

Thickness

leer paralelo

The visualized thickness of the RodConstraint.

Métodos

Eventos