Snap
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An object that holds two objects rigidly together. Most commonly created when BasePart:MakeJoints() is called on parts where Inlet and Stud Enum.SurfaceType are touching.
Functionally identical to Weld.
See also WeldConstraint for a newer alternative using the constraints system that does not require C0 or C1 properties to be manually set.
Root part
Every Assembly has a root part, see BasePart:GetRootPart(). When a Snap's C0/C1 is modified the root part will stay where it was.
Directionality
Snaps do not have any directionality. Part0 or Part1, doesn't matter. You can imagine rigid joints forming a tree branching down from the root part. All the parts down the tree from root will move, and their welded "children" in this tree will move with them.
Resumen
Propiedades
Propiedades heredados de JointInstanceDetermina si la articulación está activa en el mundo.
Determina cómo se puede añadir el punto de desplazamiento a JointInstance.Part0 .
Se resta de la propiedad JointInstance.C0 para crear un punto de oficio para JointInstance.Part1 .
Establece si la articulación está activa o no.
El primer BasePart que se conecta juntos.
La segunda BasePart que conecta el conjunto.