Clase de motor
Dialog
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Resumen
Propiedades
Métodos
GetCurrentPlayers():Instances |
Eventos
DialogChoiceSelected(player: Instance,dialogChoice: Instance):RBXScriptSignal |
Referencia API
Propiedades
BehaviorType
Muestras de código
Tipo de Comportamiento
local Workspace = game:GetService("Workspace")
local singlePlayerPartSetup = Instance.new("Part")
singlePlayerPartSetup.Name = "SinglePlayerPart"
singlePlayerPartSetup.Parent = Workspace
local multiplePlayersPartSetup = Instance.new("Part")
multiplePlayersPartSetup.Name = "MultiplePlayersPart"
multiplePlayersPartSetup.Parent = Workspace
local singlePlayerDialog = Instance.new("Dialog")
local singlePlayerPart = Workspace.SinglePlayerPart
singlePlayerDialog.BehaviorType = Enum.DialogBehaviorType.SinglePlayer
singlePlayerDialog.InitialPrompt = "Solo una persona puede interactuar conmigo a la vez."
singlePlayerDialog.Parent = singlePlayerPart
local multiplePlayersDialog = Instance.new("Dialog")
local multiplePlayersPart = Workspace.MultiplePlayersPart
multiplePlayersDialog.BehaviorType = Enum.DialogBehaviorType.MultiplePlayers
multiplePlayersDialog.InitialPrompt = "Cualquier número de jugadores puede interactuar conmigo a la vez."
multiplePlayersDialog.Parent = multiplePlayersPartMétodos
GetCurrentPlayers
Dialog:GetCurrentPlayers():Instances
Devuelve
Instances
Muestras de código
Dialog:GetCurrentPlayers
local dialog = script.Parent
local function onChoiceSelected(_player, _choice)
local currentPlayers = dialog:GetCurrentPlayers()
print("Los jugadores actuales en el diálogo:")
for _, player in ipairs(currentPlayers) do
print(player)
end
end
dialog.DialogChoiceSelected:Connect(onChoiceSelected)Eventos
DialogChoiceSelected