Aprender
Clase de motor
AssetService
No creable
Servicio

*Este contenido se traduce usando la IA (Beta) y puede contener errores. Para ver esta página en inglés, haz clic en aquí.


Resumen
Métodos
ComposeDecalAsync(decal: Decal,layers: {any}):()
CreateAssetAsync(object: Object,assetType: Enum.AssetType,requestParameters: Dictionary):Tuple
CreateAssetVersionAsync(object: Object,assetType: Enum.AssetType,assetId: number,requestParameters: Dictionary):Tuple
CreateEditableImageAsync(content: Content,editableImageOptions: Dictionary?):EditableImage
CreateEditableMeshAsync(content: Content,editableMeshOptions: Dictionary?):EditableMesh
CreatePlaceAsync(placeName: string,templatePlaceID: number,description: string):number
CreatePlaceInPlayerInventoryAsync(player: Instance,placeName: string,templatePlaceID: number,description: string):number
Obsoleto
GetAssetIdsForPackage(packageAssetId: number):{any}
Obsoleto
GetCreatorAssetID(creationID: number):number
Obsoleto
SavePlaceAsync(requestParameters: Dictionary?):()
SearchAudio(searchParameters: AudioSearchParams):AudioPages
Obsoleto
Miembros heredados

Referencia API
Propiedades
AllowInsertFreeAssets
Seguridad de scripts Roblox
Leer paralelo
AssetService.AllowInsertFreeAssets:boolean

Métodos
ComposeDecalAsync
Proporciona
AssetService:ComposeDecalAsync(
decal:Decal, layers:{any}
):()
Parámetros
decal:Decal
layers:{any}
Devuelve
()
Muestras de código
local AssetService = game:GetService("AssetService")
-- Crear dos instancias de decal
local decalA = Instance.new("Decal")
local decalB = Instance.new("Decal")
-- Construir tabla de información compuesta
local compositeInfo = {
{
ColorMap = decalA.ColorMapContent,
RoughnessMap = decalA.RoughnessMapContent,
MetalnessMap = decalA.MetalnessMapContent,
NormalMap = decalA.NormalMapContent,
},
{
ColorMap = Content.fromAssetId(123456),
RoughnessMap = decalB.RoughnessMapContent,
MetalnessMap = decalB.MetalnessMapContent,
NormalMap = decalB.NormalMapContent,
}
}
-- Crear un decal para componer
local compositeDecal = Instance.new("Decal")
-- Componer un decal existente usando AssetService
local success, errorMessage = pcall(function()
AssetService:ComposeDecalAsync(compositeDecal, compositeInfo)
end)
if success then
print("¡Decal compuesto con éxito!")
-- La lógica para mostrar/usar el decal va aquí
else
warn("Error al componer el decal:", errorMessage)
end

CreateAssetAsync
Proporciona
Capacidades: AssetCreateUpdate
AssetService:CreateAssetAsync(
object:Object, assetType:Enum.AssetType, requestParameters:Dictionary
Parámetros
object:Object
assetType:Enum.AssetType
requestParameters:Dictionary
Valor predeterminado: "nil"
Devuelve
Muestras de código
AssetService:CrearActivoAsync
local AssetService = game:GetService("AssetService")
local editableMesh = AssetService:CreateEditableMesh()
-- agregar vértices, caras y uvs a la malla
local requestParameters = {
CreatorId = 123,
CreatorType = Enum.AssetCreatorType.User,
Name = "Mi activo",
Description = "un buen activo",
}
local ok, result, idOrUploadErr = pcall(function()
return AssetService:CreateAssetAsync(editableMesh, Enum.AssetType.Mesh, requestParameters)
end)
if not ok then
warn(`error al llamar a CreateAssetAsync: {result}`)
elseif result == Enum.CreateAssetResult.Success then
print(`éxito, nuevo ID de activo: {idOrUploadErr}`)
else
warn(`error de carga en CreateAssetAsync: {result}, {idOrUploadErr}`)
end

CreateAssetVersionAsync
Proporciona
Capacidades: AssetCreateUpdate
AssetService:CreateAssetVersionAsync(
object:Object, assetType:Enum.AssetType, assetId:number, requestParameters:Dictionary
Parámetros
object:Object
assetType:Enum.AssetType
assetId:number
requestParameters:Dictionary
Valor predeterminado: "nil"
Devuelve
Muestras de código
AssetService:CrearVersionDeActivoAsincrónico
local AssetService = game:GetService("AssetService")
local assetIdToUpdate = 321
local model = Instance.new("Model")
local requestParameters = {
CreatorId = 123,
CreatorType = Enum.AssetCreatorType.User,
}
local ok, result, versionOrUploadErr = pcall(function()
return AssetService:CreateAssetVersionAsync(model, Enum.AssetType.Model, assetIdToUpdate, requestParameters)
end)
if not ok then
warn(`error calling CreateAssetVersionAsync: {result}`)
elseif result == Enum.CreateAssetResult.Success then
print(`success, new asset version: {versionOrUploadErr}`)
else
warn(`upload error in CreateAssetVersionAsync: {result}, {versionOrUploadErr}`)
end

CreateDataModelContentAsync
Proporciona
Capacidades: DynamicGeneration
AssetService:CreateDataModelContentAsync(
content:Content, options:Dictionary?
Parámetros
content:Content
options:Dictionary?
Devuelve

CreateEditableImage
Capacidades: DynamicGeneration
AssetService:CreateEditableImage(editableImageOptions:Dictionary?):EditableImage
Parámetros
editableImageOptions:Dictionary?

CreateEditableImageAsync
Proporciona
Capacidades: AssetRead
AssetService:CreateEditableImageAsync(
content:Content, editableImageOptions:Dictionary?
Parámetros
content:Content
editableImageOptions:Dictionary?

CreateEditableMesh
Capacidades: DynamicGeneration
AssetService:CreateEditableMesh(editableMeshOptions:Dictionary?):EditableMesh
Parámetros
editableMeshOptions:Dictionary?
Devuelve

CreateEditableMeshAsync
Proporciona
Capacidades: AssetRead
AssetService:CreateEditableMeshAsync(
content:Content, editableMeshOptions:Dictionary?
Parámetros
content:Content
editableMeshOptions:Dictionary?
Devuelve

CreateMeshPartAsync
Proporciona
Capacidades: Basic
AssetService:CreateMeshPartAsync(
meshContent:Content, options:Dictionary
Parámetros
meshContent:Content
options:Dictionary
Valor predeterminado: "nil"
Devuelve

CreatePlaceAsync
Proporciona
Capacidades: AssetCreateUpdate
AssetService:CreatePlaceAsync(
placeName:string, templatePlaceID:number, description:string
Parámetros
placeName:string
templatePlaceID:number
description:string
Devuelve

CreatePlaceInPlayerInventoryAsync
Obsoleto

CreateSurfaceAppearanceAsync
Proporciona
Capacidades: Basic
AssetService:CreateSurfaceAppearanceAsync(content:Dictionary):SurfaceAppearance
Parámetros
content:Dictionary
Muestras de código
AssetService:CrearSuperficieAparienciaAsync
local AssetService = game:GetService("AssetService")
local Workspace = game:GetService("Workspace")
-- Color rojo
local colorEditableImage = AssetService:CreateEditableImage({ Size = Vector2.new(4, 4) })
colorEditableImage:DrawRectangle(Vector2.zero, colorEditableImage.Size, Color3.fromRGB(255, 0, 0), 0, Enum.ImageCombineType.Overwrite)
-- Metalicidad (solo ver el canal rojo)
local metalnessEditableImage = AssetService:CreateEditableImage({ Size = Vector2.new(1, 1) })
metalnessEditableImage:DrawRectangle(Vector2.zero, metalnessEditableImage.Size, Color3.new(1, 0, 0), 0, Enum.ImageCombineType.Overwrite)
-- Rugosidad (solo ver el canal rojo)
local roughnessEditableImage = AssetService:CreateEditableImage({ Size = Vector2.new(1, 1) })
roughnessEditableImage:DrawRectangle(Vector2.zero, roughnessEditableImage.Size, Color3.new(0.2, 0, 0), 0, Enum.ImageCombineType.Overwrite)
local surfaceAppearance = AssetService:CreateSurfaceAppearanceAsync({
ColorMap = Content.fromObject(colorEditableImage),
MetalnessMap = Content.fromObject(metalnessEditableImage),
RoughnessMap = Content.fromObject(roughnessEditableImage)
})
local meshPart = Instance.new("MeshPart")
meshPart.Parent = Workspace
-- Aplicar apariencia de superficie a la parte de malla
surfaceAppearance.Parent = meshPart

GetAssetIdsForPackage
Obsoleto

GetAssetIdsForPackageAsync
Proporciona
Capacidades: AssetRead
AssetService:GetAssetIdsForPackageAsync(packageAssetId:number):{any}
Parámetros
packageAssetId:number
Devuelve

GetAudioMetadataAsync
Proporciona
Capacidades: AssetRead
AssetService:GetAudioMetadataAsync(idList:{any}):{any}
Parámetros
idList:{any}
Devuelve
Muestras de código
local AssetService = game:GetService("AssetService")
local SoundService = game:GetService("SoundService")
local trackIDs = {
SoundService.Sound1.SoundId,
SoundService.Sound2.SoundId,
SoundService.Sound3.SoundId,
SoundService.Sound4.SoundId,
}
local success, result = pcall(function()
return AssetService:GetAudioMetadataAsync(trackIDs)
end)
if success then
for i = 1, #trackIDs do
local contentId = "rbxassetid://" .. result[i].AssetId
if trackIDs[i] == contentId then
print(result[i].Title, "por", result[i].Artist)
else
warn("No se obtuvo metadatos para el activo solicitado #" .. tostring(i))
end
end
end

GetBundleDetailsAsync
Proporciona
Capacidades: AssetRead
AssetService:GetBundleDetailsAsync(bundleId:number):Dictionary
Parámetros
bundleId:number
Devuelve
Muestras de código
Obteniendo detalles del paquete
local AssetService = game:GetService("AssetService")
local BUNDLE_ID = 14
local success, result = pcall(function()
return AssetService:GetBundleDetailsAsync(BUNDLE_ID)
end)
if success then
print(result)
--[[
{
["BundleType"] = "BodyParts",
["Description"] = "El año es 5003, Battlebot 5000 debe enfrentarse a su rival más poderoso, o enfrentar la obsolescencia.",
["Id"] = 14,
["Items"] = {
[1] = {...},
[2] = {
["Id"] = 1678225030,
["Name"] = "Brazo Izquierdo SinisterBot 5001",
["Type"] = "Asset"
},
[3] = {...},
[4] = {...},
[5] = {...},
[6] = {...},
[7] = {...}
},
["Name"] = "SinisterBot 5001"
}
--]]
end

GetCreatorAssetID
Obsoleto

GetGamePlacesAsync
Proporciona
Capacidades: AssetRead
AssetService:GetGamePlacesAsync():Instance
Devuelve
Muestras de código
AssetService:GetGamePlacesAsync
local AssetService = game:GetService("AssetService")
local placePages = AssetService:GetGamePlacesAsync()
while true do
for _, place in placePages:GetCurrentPage() do
print("Nombre:", place.Name)
print("PlaceId:", place.PlaceId)
end
if placePages.IsFinished then
break
end
placePages:AdvanceToNextPageAsync()
end

LoadAssetAsync
Proporciona
Capacidades: LoadUnownedAsset
AssetService:LoadAssetAsync(assetId:number):Instance
Parámetros
assetId:number
Devuelve

PromptCreateAssetAsync
Proporciona
Capacidades: AssetCreateUpdate
AssetService:PromptCreateAssetAsync(
player:Player, instance:Instance, assetType:Enum.AssetType
Parámetros
player:Player
instance:Instance
assetType:Enum.AssetType
Devuelve

PromptImportAnimationClipFromVideoAsync
Proporciona
Capacidades: AssetManagement
AssetService:PromptImportAnimationClipFromVideoAsync(
player:Player, progressCallback:function
Parámetros
player:Player
progressCallback:function
Devuelve

SavePlaceAsync
Proporciona
Capacidades: AssetCreateUpdate
AssetService:SavePlaceAsync(requestParameters:Dictionary?):()
Parámetros
requestParameters:Dictionary?
Devuelve
()

SearchAudio
Obsoleto

SearchAudioAsync
Proporciona
Capacidades: AssetRead
AssetService:SearchAudioAsync(searchParameters:AudioSearchParams):AudioPages
Parámetros
searchParameters:AudioSearchParams
Devuelve
Muestras de código
Obteniendo Títulos de Búsqueda de Música
local AssetService = game:GetService("AssetService")
local audioSearchParams = Instance.new("AudioSearchParams")
audioSearchParams.SearchKeyword = "feliz"
local success, result = pcall(function()
return AssetService:SearchAudioAsync(audioSearchParams)
end)
if success then
local currentPage = result:GetCurrentPage()
for _, audio in currentPage do
print(audio.Title)
end
else
warn("Error de AssetService: " .. result)
end
--[[ Formato de datos devueltos
{
"AudioType": string,
"Artist": string,
"Title": string,
"Tags": {
"string"
},
"Id": number,
"IsEndorsed": boolean,
"Description": string,
"Duration": number,
"CreateTime": string,
"UpdateTime": string,
"Creator": {
"Id": number,
"Name": string,
"Type": number,
"IsVerifiedCreator": boolean
}
}
--]]

©2026 Roblox Corporation. Roblox, el logotipo de Roblox y "Powering Imagination" son algunas de nuestras marcas registradas y no registradas en los Estados Unidos y otros países.