Handles

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

The Handles object places 3D handles around any object that its Adornee is set to. The Adornee property must be set to a 3D object for the handles to appear. The color can be changed, and the shape of the handles can be set to either arrows or spheres.

Resumen

Propiedades

  • Leer paralelo

    Sets which sides the GUI handles will appear.

  • Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Propiedades heredados de PartAdornmentPropiedades heredados de GuiBase3d
  • Leer paralelo

    Establece el color de un objeto GUI.

  • Leer paralelo

    Establece la transparencia de un objeto GUI, donde 1 es invisible y 0 es completamente visible.

  • Leer paralelo

    Determina si el objeto y sus descendientes serán mostrados.

Eventos

Propiedades

Faces

Leer paralelo

Sets which sides the GUI handles will appear.

Leer paralelo

Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Métodos

Eventos

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

Parámetros


MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

Parámetros


MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Parámetros

distance: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

Parámetros


MouseLeave

Fired when the mouse leaves the GUI handle.

Parámetros