RotateP

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Deprecated

A RotateP object joins two parts together and allows rotation about a set axis. The joint will attempt to rotate the two parts until a desired rotational position is reached. This object is most commonly created by the Enum.SurfaceType.SteppingMotor on a BasePart. If created through a script, behavior is still governed by the surface input of JointInstance.Part0.

The three inputs of note are as follows:

  • NoInput — The joint will not rotate under its own power. It can still be rotated by external forces (such as from a character pushing one of the parts).

  • Constant — The joint will rotate based on the ParamB property of JointInstance.Part0. This rotation is measured in radians per physics frame (which is approximately 1/60th of a second).

  • Sin — The joint will rotate based on the ParamA and ParamB properties of JointInstance.Part0.

Summary

Properties

Properties inherited from DynamicRotate
  • Read Parallel

    The base angle of the DynamicRotate object, in radians.

Properties inherited from JointInstance

Properties

Methods

Events