VehicleSeat

사용되지 않는 항목 표시

The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle.

While VehicleSeats are great for making simple vehicles they do have some limitations. Movement control will only detect motors connected directly to the vehicle seat, or through another rigid connection. This means that if you have a wheel connected to a beam which is then welded to the seat it will work fine, however if you have the wheel connected to a part, which is connected by a hinge to the rest of the car, it will not work.

요약

속성

  • 읽기 전용
    복제되지 않음
    병렬 읽기

    Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.

  • 병렬 읽기

    Toggles whether the VehicleSeat is active or not.

  • 병렬 읽기

    If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.

  • 병렬 읽기

    The maximum speed that can be attained.

  • 읽기 전용
    복제되지 않음
    병렬 읽기

    The humanoid that is sitting in the seat.

  • 복제되지 않음
    병렬 읽기
    더 이상 사용되지 않음

    The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

  • 병렬 읽기

    Functions identically to VehicleSeat.Steer, but the value is not an integer.

  • 복제되지 않음
    병렬 읽기
    더 이상 사용되지 않음

    The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.

  • 병렬 읽기

    Functions identically to VehicleSeat.Throttle, but the value is not an integer.

  • 병렬 읽기

    How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

  • 병렬 읽기

    The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.

속성BasePart에서 상속되었습니다속성PVInstance에서 상속되었습니다

메서드

  • Sit(humanoid : Instance):void

    Forces the character with the specified Humanoid to sit in the VehicleSeat.

메서드BasePart에서 상속되었습니다메서드PVInstance에서 상속되었습니다

이벤트

이벤트BasePart에서 상속되었습니다

속성

AreHingesDetected

읽기 전용
복제되지 않음
병렬 읽기

Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.

Disabled

병렬 읽기

Toggles whether the VehicleSeat is active or not. If the seat is disabled then it will not automatically weld a character to it on collision and will not allow a character to control the connected vehicle.

HeadsUpDisplay

병렬 읽기

If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.

MaxSpeed

병렬 읽기

The maximum speed that can be attained.

Occupant

읽기 전용
복제되지 않음
병렬 읽기

The humanoid that is sitting in the seat

Steer

복제되지 않음
병렬 읽기

The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

SteerFloat

병렬 읽기

Functions identically to VehicleSeat.Steer, but the value is not an integer.

Throttle

복제되지 않음
병렬 읽기

The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.

ThrottleFloat

병렬 읽기

Functions identically to VehicleSeat.Throttle, but the value is not an integer.

Torque

병렬 읽기

How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

TurnSpeed

병렬 읽기

The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.

메서드

Sit

void

Forces the character with the specified Humanoid to sit in the VehicleSeat.

매개 변수

humanoid: Instance

The humanoid being forced to sit in the VehicleSeat.


반환

void

이벤트