MaterialService

사용되지 않는 항목 표시
만들 수 없음
서비스

MaterialService is the game service responsible for managing materials. It is the container for global MaterialVariant instances. MaterialVariant can be child or descendant of MaterialService. For each base Material type, MaterialService internally keeps a set of MaterialVariant references. MaterialVariant.Name is the key to access it. The MaterialVariant.Name and MaterialVariant.BaseMaterial are combined to work as an identifier. If more than one MaterialVariant object has the same name and BaseMaterial under MaterialService, only one of them can be used.

MaterialService has some (Material)Name properties. Assigning a MaterialVariant Name replaces the built-in material with the specified MaterialVariant. If the MaterialService can't find a matching MaterialVariant, it falls back to built-in material. Note BaseMaterial should also match, for example, a MaterialVariant with BaseMaterial Grass can only be assigned to MaterialService.GrassName, not AsphaltName or any other names. These properties are not scriptable but can read and write using MaterialService:GetBaseMaterialOverride() and MaterialService:SetBaseMaterialOverride() function.

MaterialService has a MaterialService.Use2022Materials property that switches between legacy materials and new materials introduced in year 2022. Because legacy and user-generated (new) terrain materials use different encoding, using legacy terrain materials and MaterialVariant at the same time has a performance penalty. If your game is using pre-2022 terrain materials, avoid overriding any built-in materials. Migrate to 2022 materials if possible.

요약

속성

메서드

속성

AsphaltName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Asphalt. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Asphalt.

BasaltName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Basalt. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Basalt.

BrickName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Brick. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Brick.

CardboardName

스크립팅할 수 없음
병렬 읽기
roblox 보안

CarpetName

스크립팅할 수 없음
병렬 읽기
roblox 보안

CeramicTilesName

스크립팅할 수 없음
병렬 읽기
roblox 보안

ClayRoofTilesName

스크립팅할 수 없음
병렬 읽기
roblox 보안

CobblestoneName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Cobblestone. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Cobblestone.

ConcreteName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Concrete. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Concrete.

CorrodedMetalName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in CorrodedMetal. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to CorrodedMetal.

CrackedLavaName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in CrackedLava. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to CrackedLava.

DiamondPlateName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in DiamondPlate. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to DiamondPlate.

FabricName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Fabric. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Fabric.

FoilName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Foil. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Foil.

GlacierName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Glacier. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Glacier.

GraniteName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Granite. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Granite.

GrassName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Grass. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Grass.

GroundName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Ground. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Ground.

IceName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Ice. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Ice.

LeafyGrassName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in LeafyGrass. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to LeafyGrass.

LeatherName

스크립팅할 수 없음
병렬 읽기
roblox 보안

LimestoneName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Limestone. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Limestone.

MarbleName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Marble. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Marble.

MetalName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Metal. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Metal.

MudName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Mud. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Mud.

PavementName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Pavement. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Pavement.

PebbleName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Pebble. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Pebble.

PlasterName

스크립팅할 수 없음
병렬 읽기
roblox 보안

PlasticName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Plastic. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Plastic.

RockName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Rock. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Rock.

RoofShinglesName

스크립팅할 수 없음
병렬 읽기
roblox 보안

RubberName

스크립팅할 수 없음
병렬 읽기
roblox 보안

SaltName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Salt. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Salt.

SandName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Sand. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Sand.

SandstoneName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Sandstone. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Sandstone.

SlateName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Slate. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Slate.

SmoothPlasticName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in SmoothPlastic. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to SmoothPlastic.

SnowName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Snow. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Snow.

Use2022Materials

복제되지 않음
병렬 읽기
roblox 스크립트 보안

When it's false, built-in materials use the material pack before 2022. When it's true, built-in materials use the material pack released in 2022.

WoodName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in Wood. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to Wood.

WoodPlanksName

스크립팅할 수 없음
병렬 읽기
roblox 보안

Specify MaterialVariant name to override built-in WoodPlanks. The Specified MaterialVariant must have MaterialVariant.BaseMaterial set to WoodPlanks.

메서드

GetBaseMaterialOverride

Get the override MaterialVariant name of specified Material type.

매개 변수

material: Enum.Material

Material type to be fetched.


반환

MaterialVariant name currently set as override.

GetMaterialVariant

Get the effective MaterialVariant reference given a MaterialVariant name and BaseMaterial. This MaterialVariant must be a descendant of MaterialService. Returns nil if no matching instance exists.

매개 변수

material: Enum.Material

BaseMaterial of MaterialVariant.

name: string

Name of MaterialVariant.


반환

A MaterialVariant instance that matches parameters.

SetBaseMaterialOverride

void

Set a MaterialVariant name that overrides a built-in material.

매개 변수

material: Enum.Material

The Material type to be changed.

name: string

Name of the MaterialVariant object.


반환

void

이벤트