BlurEffect

사용되지 않는 항목 표시

The BlurEffect applies a Gaussian blur to the entire rendered game world. The strength of the blur is controlled by the BlurEffect.Size. Only one BlurEffect can be applied at once (the instance with the greatest Size takes priority).

Like other post-processing effects, BlurEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently on low-end devices and/or depending on your Studio settings (see the Quality Level settings in RenderingPerformance).

For more details on this effect and others, see Post-Processing Effects.

요약

속성

  • 병렬 읽기

    Determines the blur radius.

속성PostEffect에서 상속되었습니다
  • 병렬 읽기

    Toggles whether or not the PostEffect is enabled.

속성

Size

병렬 읽기

Size controls the blur radius, measured in pixels. The larger the size, the blurrier the screen will become.

메서드

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