BaseWrap

사용되지 않는 항목 표시
만들 수 없음

The base class for WrapTarget and WrapLayer objects. Note that MeshPart is the only valid parent type for BaseWrap and that it behaves more like a component of MeshPart than an independent object.

요약

속성

속성

CageMeshId

병렬 읽기
플러그인 보안

This property is set up automatically by the 3D Importer.

Asset ID for cage mesh.

CageOrigin

병렬 읽기
플러그인 보안

This property is set up automatically by the 3D Importer.

Cage mesh offset relative to parent MeshPart.

CageOriginWorld

읽기 전용
복제되지 않음
병렬 읽기

Cage mesh offset in world space.

HSRAssetId

스크립팅할 수 없음
병렬 읽기
roblox 보안

ImportOrigin

병렬 읽기
플러그인 보안

This property is set up automatically by the 3D Importer.

Describes where a global zero was while authoring the cage mesh in an asset creation tool such as Blender or Maya. This property is not used by the deformer but it is useful for tools/aligning scripts, for example aligning two parts by matching their pivots as follows:


local function alignWraps()
local selectionService = game:GetService("Selection")
local selectedObjects = selectionService:Get()
local alignObjects = {}
for _, obj in selectedObjects do
if obj:IsA("BaseWrap") then
--print("Wrap: " .. obj.Name)
table.insert(alignObjects, obj)
else
print("Ignore: " .. obj.Name)
end
end
if #alignObjects < 2 then
warn("You need to select at least two wraps")
return
end
local anchorWrap = alignObjects[1]
local worldA_from_Wrap = anchorWrap.ImportOriginWorld
print("Anchor: " .. anchorWrap.Name)
for i = 2, #alignObjects do
local wrapToAlign = alignObjects[i]
print("Align: " .. wrapToAlign.Name)
local wrap_from_WorldB = wrapToAlign.ImportOriginWorld:Inverse()
local worldA_from_WorldB = worldA_from_Wrap * wrap_from_WorldB
local worldB = wrapToAlign.Parent.CFrame
-- Note: adjust CFrame of the parent part
wrapToAlign.Parent.CFrame = (worldB_from_WorldB * worldB)
end
end

ImportOriginWorld

읽기 전용
복제되지 않음
병렬 읽기

Describes where the origin (in world space) was while authoring the cage mesh in an asset creation tool such as Blender or Maya.

메서드

이벤트