코드 샘플
포스필드 인스턴스화
local Players = game:GetService("Players")
local FORCE_FIELD_DURATION = 15
local function giveForcefield(player, duration)
local character = player.Character
if character then
local forceField = Instance.new("ForceField")
forceField.Visible = true
forceField.Parent = character
if duration then
task.delay(duration, function()
if forceField then
forceField:Destroy()
end
end)
end
end
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(function(_character)
giveForcefield(player, FORCE_FIELD_DURATION)
end)
end
Players.PlayerAdded(onPlayerAdded)API 참조
속성
Visible
코드 샘플
사용자 정의 포스필드 효과
local Players = game:GetService("Players")
local FORCE_FIELD_DURATION = 15
local function createCustomForcefield(player, duration)
local character = player.Character
if character then
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
-- 몸통을 찾습니다
local torsoName = humanoid.RigType == Enum.HumanoidRigType.R15 and "UpperTorso" or "Torso"
local torso = character:FindFirstChild(torsoName)
if torso then
-- 포스필드를 생성합니다
local forceField = Instance.new("ForceField")
forceField.Visible = false -- 보이지 않음
-- 입자 효과를 생성합니다
local particleEmitter = Instance.new("ParticleEmitter")
particleEmitter.Enabled = true
particleEmitter.Parent = torso
-- 포스필드가 제거되는 것을 듣습니다
forceField.AncestryChanged:Connect(function(_child, parent)
if not parent then
if particleEmitter and particleEmitter.Parent then
particleEmitter:Destroy()
end
end
end)
-- 포스필드를 부모로 하고 만료되도록 설정합니다
forceField.Parent = character
if duration then
task.delay(duration, function()
if forceField then
forceField:Destroy()
end
end)
end
end
end
end
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(function(_character)
createCustomForcefield(player, FORCE_FIELD_DURATION)
end)
end
Players.PlayerAdded(onPlayerAdded)