RenderSettings

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The RenderSettings is a singleton class, which lets developers debug components of Roblox's graphics engine.

It can be found under the Rendering tab in Roblox Studio's settings menu.

요약

속성

속성

AutoFRMLevel

병렬 읽기

Sets the starting quality level of the framerate manager, when RenderSettings.EnableFRM is set to true.

EagerBulkExecution

병렬 읽기

When set to true, all scene updates will be given an unlimited budget, regardless of how computationally expensive it may be. This ensures each frame will look as it should, at the cost of a more unstable frame rate.

This is used when rendering game thumbnails.

EditQualityLevel

병렬 읽기

Sets the graphics quality level in Roblox Studio, when RenderSettings.EnableFRM is set to false.

Enable VR Mode

병렬 읽기

EnableFRM

숨김
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병렬 읽기

Toggles the enabled state of the framerate manager.

ExportMergeByMaterial

병렬 읽기

Sets whether materials should be generated per part, or per unique appearance in Roblox's obj exporter.

병렬 읽기

Specifies the behavior of the framerate manager.

GraphicsMode

병렬 읽기

The graphics API that Roblox will use on startup.

MeshCacheSize

병렬 읽기

The size in bytes of the mesh cache. Defaults to 32 MBs.

MeshPartDetailLevel

병렬 읽기

Determines the mode for the selection of detail levels for mesh parts. For a good balance between performance and fidelity, this should be set to Enum.MeshPartDetailLevel.DistanceBased (default), which is what the client uses.

Note that the MeshPart.RenderFidelity needs to be set to Enum.RenderFidelity.Automatic for this to work. If you set it to Enum.RenderFidelity.Precise, you will always see the higher resolution version and the Enum.MeshPartDetailLevel value will be ignored for that MeshPart.

QualityLevel

병렬 읽기

If RenderSettings.EnableFRM is set to true, this property controls the quality level in Roblox Studio.

ReloadAssets

병렬 읽기

When set to true, Roblox Studio will automatically reload changes that are made to files in Roblox's content folder.

RenderCSGTrianglesDebug

병렬 읽기

When set to true, a wireframe of polygons will be shown on all PartOperation objects.

ShowBoundingBoxes

병렬 읽기

If set to true, renders bounding boxes around each individual rendered entity in the scene.

병렬 읽기

메서드

GetMaxQualityLevel

Returns the maximum quality level.


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