중간 인터폴레이션 처리기의 추상 기본 클래스; Tween의 부모 클래스.
요약
속성
Tween 애니메이션의 현재 상태를 보여주는 읽기 전용 속성.
메서드
재생을 중지하고 청소년 변수를 재설정합니다.그런 다음 TweenBase:Play()를 호출하면 청소년의 목적지로 이동하는 속성이 재개되지만, 그렇게 하기 위해 애니메이션의 전체 길이를 사용합니다.
청소년의 재생을 중지합니다.진행률 변수를 재설정하지 않으므로, TweenBase:Play()를 호출하면 청소년의 재생이 일시 중지된 순간부터 재개됩니다.
청소년의 재생을 시작합니다.재생이 이미 시작되었으면 Play()를 호출하더라도 청소년이 완료되거나 중지되지 않으면 효과가 없습니다(TweenBase:Cancel() 또는 TweenBase:Pause()에 의해).
이벤트
청소년 핀이 재생을 마칠 때 또는 TweenBase:Cancel()로 중지될 때 발생합니다.
속성
PlaybackState
Tween 애니메이션의 현재 단계를 보여주는 읽기 전용 속성.각 상태의 설명은 Enum.PlaybackState에 참조하십시오.Tween:Play()와 같은 함수를 사용하여 변경.
코드 샘플
In this example a part is rotated by a Tween back and forth several times. The TweenInfo in this case is configured to make the tween repeat twice after the first playback and pause between each playback. A function is connected to when the tween's PlaybackState changes. When run, this function will fire whenever the tween starts, pauses between playback, and ends.
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = workspace
local goal = {}
goal.Orientation = Vector3.new(0, 90, 0)
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 2, true, 0.5)
local tween = TweenService:Create(part, tweenInfo, goal)
local function onPlaybackChanged()
print("Tween status has changed to:", tween.PlaybackState)
end
local playbackChanged = tween:GetPropertyChangedSignal("PlaybackState")
playbackChanged:Connect(onPlaybackChanged)
tween:Play()
메서드
Cancel
Tween의 재생을 중지하고 청소년 변수를 재설정합니다.
오직 십대 변수만 재설정하고, 십대에 의해 변경되는 속성은 그대로 유지됩니다.애니메이션 중간에 미성년자를 취소하면 속성이 원래 값으로 재설정되지 않습니다.일단 재시작되면 완전한 시간이 걸려서 애니메이션이 완료되는 점이 TweenBase:Pause()와 다릅니다.
반환
코드 샘플
This sample demonstrates the impact of cancelling a tween.
A part is instanced in the Workspace and a tween is set up to move it along the Y axis. Mid way through the tween, it is cancelled. It can be observed here that the part does not return to its original position, but when it is resumed it takes the full length of the tween (5 seconds) to complete.
This is the key difference TweenBase:Pause() and TweenBase:Cancel().
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = workspace
local goal = {}
goal.Position = Vector3.new(0, 50, 0)
local tweenInfo = TweenInfo.new(5)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(2.5)
tween:Cancel()
local playTick = tick()
tween:Play()
tween.Completed:Wait()
local timeTaken = tick() - playTick
print("Tween took " .. tostring(timeTaken) .. " secs to complete")
-- The tween will take 5 seconds to complete as the tween variables have been reset by tween:Cancel()
Pause
청소년의 재생을 중지합니다.진행률 변수를 재설정하지 않으므로, TweenBase:Play()를 호출하면 청소년의 재생이 일시 중지된 순간부터 재개됩니다.
tween의 진행률 변수를 재설정하려면 TweenBase:Cancel()를 사용하십시오.
오직 PlaybackState 의 Enum. PlaybackState.Playing 에 있는 십대만 일시 중지할 수 있습니다; 다른 상태의 십대는 일시 중지하지 않습니다.만약 청소년이 0보다 크다는 이유로 다른 (예: )에 있다면, 일시 중지를 시도하면 실패하고 청소년은 지정된 지연 시간 후에 재생됩니다.
반환
코드 샘플
This sample demonstrates how the playback of a tween can be paused and resumed.
A part is instanced in the Workspace and a tween is setup that will move it 50 studs along the X axis. However during playback the tween is briefly paused, then resumed. To further illustrate this the BrickColor of the part changes from red to green while it is paused.
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.BrickColor = BrickColor.new("Bright green")
part.Parent = workspace
local goal = {}
goal.Position = Vector3.new(50, 10, 0)
local tweenInfo = TweenInfo.new(10, Enum.EasingStyle.Linear)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(3)
part.BrickColor = BrickColor.new("Bright red")
tween:Pause()
task.wait(2)
part.BrickColor = BrickColor.new("Bright green")
tween:Play()
Play
청소년의 재생을 시작합니다.재생이 이미 시작되었으면 Play()를 호출하더라도 청소년이 완료되거나 중지되지 않으면 효과가 없습니다(TweenBase:Cancel() 또는 TweenBase:Pause()에 의해).
여러 십대가 동시에 같은 개체에서 재생할 수 있지만, 동일한 속성을 애니메이션하면 안됩니다.두 청소년이 동일한 속성을 수정하려고 시도하면 초기 청소년이 취소되고 최신 청소년에 의해 덮어씁니다(예제 참조).
반환
코드 샘플
In this example a Tween is created to animate the position and color of a Part. Because the position and color are part of the same tween, they will change at the exact same rate and will reach their goal at the same time.
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Color = Color3.new(1, 0, 0)
part.Anchored = true
part.Parent = game.Workspace
local goal = {}
goal.Position = Vector3.new(10, 10, 0)
goal.Color = Color3.new(0, 1, 0)
local tweenInfo = TweenInfo.new(5)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
This code sample includes a demonstration of tween conflict. A part is instanced in the Workspace, and two tweens are created that attempt to move the part in conflicting directions.
When both tweens are played, the first tween is cancelled and overwritten by the second tween. This can be seen as the part moves along the Y axis as opposed to the Z axis.
To further demonstrate this, connections have been made for both tweens to the Tween.Completed event. Upon playing the tweens, the following is printed.
tween1: Enum.PlaybackState.Cancelled tween2: Enum.PlaybackState.Completed
These prints show that the first tween was cancelled (firing the Completed event) immediately upon the second tween being played. The second tween then went on to play until completion.
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = game.Workspace
local tweenInfo = TweenInfo.new(5)
-- create two conflicting tweens (both trying to animate part.Position)
local tween1 = TweenService:Create(part, tweenInfo, { Position = Vector3.new(0, 10, 20) })
local tween2 = TweenService:Create(part, tweenInfo, { Position = Vector3.new(0, 30, 0) })
-- listen for their completion status
tween1.Completed:Connect(function(playbackState)
print("tween1: " .. tostring(playbackState))
end)
tween2.Completed:Connect(function(playbackState)
print("tween2: " .. tostring(playbackState))
end)
-- try to play them both
tween1:Play()
tween2:Play()
이벤트
Completed
청소년 핀이 재생을 마칠 때 또는 TweenBase:Cancel()로 중지될 때 발생합니다.
트위언이 종료된 이유에 대한 지표를 제공하기 위해 연결된 모든 함수에 트위언의 Enum.PlaybackState를 전달합니다.호출 TweenBase:Pause() 는 이벤트 Completed 를 발생시키지 않습니다.
매개 변수
완료 시의 청소년의 Enum.PlaybackState입니다.
코드 샘플
In this example the walkspeed of any player joining the game will be slowed to 0 over 10 seconds using a Tween. The Completed event is used to reset the walkspeed after the Tween has finished playing.
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local SLOW_DURATION = 10
local function slowCharacter(humanoid)
local goal = {}
goal.WalkSpeed = 0
local tweenInfo = TweenInfo.new(SLOW_DURATION)
local tweenSpeed = TweenService:Create(humanoid, tweenInfo, goal)
tweenSpeed:Play()
return tweenSpeed
end
local function onCharacterAdded(character)
local humanoid = character:WaitForChild("Humanoid")
local initialSpeed = humanoid.WalkSpeed
local tweenSpeed = slowCharacter(humanoid)
tweenSpeed.Completed:Wait()
humanoid.WalkSpeed = initialSpeed
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
end
Players.PlayerAdded:Connect(onPlayerAdded)
This code sample includes a demonstration of tween conflict. A part is instanced in the Workspace, and two tweens are created that attempt to move the part in conflicting directions.
When both tweens are played, the first tween is cancelled and overwritten by the second tween. This can be seen as the part moves along the Y axis as opposed to the Z axis.
To further demonstrate this, connections have been made for both tweens to the Tween.Completed event. Upon playing the tweens, the following is printed.
tween1: Enum.PlaybackState.Cancelled tween2: Enum.PlaybackState.Completed
These prints show that the first tween was cancelled (firing the Completed event) immediately upon the second tween being played. The second tween then went on to play until completion.
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = game.Workspace
local tweenInfo = TweenInfo.new(5)
-- create two conflicting tweens (both trying to animate part.Position)
local tween1 = TweenService:Create(part, tweenInfo, { Position = Vector3.new(0, 10, 20) })
local tween2 = TweenService:Create(part, tweenInfo, { Position = Vector3.new(0, 30, 0) })
-- listen for their completion status
tween1.Completed:Connect(function(playbackState)
print("tween1: " .. tostring(playbackState))
end)
tween2.Completed:Connect(function(playbackState)
print("tween2: " .. tostring(playbackState))
end)
-- try to play them both
tween1:Play()
tween2:Play()
This code sample includes an example of how Tween.Completed can be used to determine if a Tween has been successfully completed, or cancelled.
In this case a part is instanced and tweened towards 0, 0, 0. Once the tween has completed, if the final PlaybackState is Completed then the part will explode. Were the tween to be cancelled prior to completion, the explosion would not be created.
This method can be used to link tweens to other effects, or even chain several tweens to play after each other.
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 50, 0)
part.Anchored = true
part.Parent = workspace
local goal = {}
goal.Position = Vector3.new(0, 0, 0)
local tweenInfo = TweenInfo.new(3)
local tween = TweenService:Create(part, tweenInfo, goal)
local function onTweenCompleted(playbackState)
if playbackState == Enum.PlaybackState.Completed then
local explosion = Instance.new("Explosion")
explosion.Position = part.Position
explosion.Parent = workspace
part:Destroy()
task.delay(2, function()
if explosion then
explosion:Destroy()
end
end)
end
end
tween.Completed:Connect(onTweenCompleted)
tween:Play()