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EditableMesh
만들 수 없음

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요약
메서드
AddBone(boneProperties: Dictionary):number
AddColor(color: Color3,alpha: number):number
AddTriangle(vertexId0: number,vertexId1: number,vertexId2: number):number
Destroy():()
GetFacesWithAttribute(id: number):{any}
사용되지 않음
GetVertexFaceUV(vertexId: number,faceId: number):number
GetVerticesWithAttribute(id: number):{any}
사용되지 않음
MergeVertices(mergeTolerance: number):Map
RaycastLocal(origin: Vector3,direction: Vector3):Tuple
RemoveBone(boneId: number):()
RemoveFace(faceId: number):()
ResetNormal(normalId: number):()
SetBoneCFrame(boneId: number,cframe: CFrame):()
SetBoneIsVirtual(boneId: number,virtual: boolean):()
SetBoneName(boneId: number,name: string):()
SetBoneParent(boneId: number,parentBoneId: number):()
SetColor(colorId: number,color: Color3):()
SetColorAlpha(colorId: number,alpha: number):()
SetFaceColors(faceId: number,ids: {any}):()
SetFaceNormals(faceId: number,ids: {any}):()
SetFaceUVs(faceId: number,ids: {any}):()
SetFaceVertices(faceId: number,ids: {any}):()
SetFacsBonePose(action: Enum.FacsActionUnit,boneId: number,cframe: CFrame):()
SetFacsCorrectivePose(actions: {any},boneIds: {any},cframes: {any}):()
SetFacsPose(action: Enum.FacsActionUnit,boneIds: {any},cframes: {any}):()
SetNormal(normalId: number,normal: Vector3):()
SetPosition(vertexId: number,p: Vector3):()
SetUV(uvId: number,uv: Vector2):()
SetVertexBones(vertexId: number,boneIDs: {any}):()
SetVertexBoneWeights(vertexId: number,boneWeights: {any}):()
SetVertexFaceColor(vertexId: number,faceId: number,colorId: number):()
SetVertexFaceNormal(vertexId: number,faceId: number,normalId: number):()
SetVertexFaceUV(vertexId: number,faceId: number,uvId: number):()
상속된 멤버

API 참조
속성
FixedSize
읽기 전용
복제되지 않음
Roblox 보안
병렬 읽기
기능: DynamicGeneration
EditableMesh.FixedSize:boolean

메서드
AddBone
기능: DynamicGeneration
EditableMesh:AddBone(boneProperties:Dictionary):number
매개 변수
boneProperties:Dictionary
반환

AddColor
기능: DynamicGeneration
EditableMesh:AddColor(
color:Color3, alpha:number
매개 변수
color:Color3
alpha:number
반환

AddNormal
기능: DynamicGeneration
EditableMesh:AddNormal(normal:Vector3?):number
매개 변수
normal:Vector3?
반환

AddTriangle
기능: DynamicGeneration
EditableMesh:AddTriangle(
vertexId0:number, vertexId1:number, vertexId2:number
매개 변수
vertexId0:number
vertexId1:number
vertexId2:number
반환

AddUV
기능: DynamicGeneration
EditableMesh:AddUV(uv:Vector2):number
매개 변수
반환

AddVertex
기능: DynamicGeneration
EditableMesh:AddVertex(p:Vector3):number
매개 변수
반환

Destroy
기능: DynamicGeneration
EditableMesh:Destroy():()
반환
()

FindClosestPointOnSurface
기능: DynamicGeneration
EditableMesh:FindClosestPointOnSurface(point:Vector3):Tuple
매개 변수
point:Vector3
반환

FindClosestVertex
기능: DynamicGeneration
EditableMesh:FindClosestVertex(toThisPoint:Vector3):number
매개 변수
toThisPoint:Vector3
반환

FindVerticesWithinSphere
기능: DynamicGeneration
EditableMesh:FindVerticesWithinSphere(
center:Vector3, radius:number
매개 변수
center:Vector3
radius:number
반환

GetAdjacentFaces
기능: DynamicGeneration
EditableMesh:GetAdjacentFaces(faceId:number):{any}
매개 변수
faceId:number
반환

GetAdjacentVertices
기능: DynamicGeneration
EditableMesh:GetAdjacentVertices(vertexId:number):{any}
매개 변수
vertexId:number
반환

GetBoneByName
기능: DynamicGeneration
EditableMesh:GetBoneByName(boneName:string):number
매개 변수
boneName:string
반환

GetBoneCFrame
기능: DynamicGeneration
EditableMesh:GetBoneCFrame(boneId:number):CFrame
매개 변수
boneId:number
반환

GetBoneIsVirtual
기능: DynamicGeneration
EditableMesh:GetBoneIsVirtual(boneId:number):boolean
매개 변수
boneId:number
반환

GetBoneName
기능: DynamicGeneration
EditableMesh:GetBoneName(boneId:number):string
매개 변수
boneId:number
반환

GetBoneParent
기능: DynamicGeneration
EditableMesh:GetBoneParent(boneId:number):number
매개 변수
boneId:number
반환

GetBones
기능: DynamicGeneration
EditableMesh:GetBones():{any}
반환

GetCenter
기능: DynamicGeneration
EditableMesh:GetCenter():Vector3
반환

GetColor
기능: DynamicGeneration
EditableMesh:GetColor(colorId:number):Color3?
매개 변수
colorId:number
반환

GetColorAlpha
기능: DynamicGeneration
EditableMesh:GetColorAlpha(colorId:number):number?
매개 변수
colorId:number
반환

GetColors
기능: DynamicGeneration
EditableMesh:GetColors():{any}
반환

GetFaceColors
기능: DynamicGeneration
EditableMesh:GetFaceColors(faceId:number):{any}
매개 변수
faceId:number
반환

GetFaceNormals
기능: DynamicGeneration
EditableMesh:GetFaceNormals(faceId:number):{any}
매개 변수
faceId:number
반환

GetFaces
기능: DynamicGeneration
EditableMesh:GetFaces():{any}
반환

GetFacesWithAttribute
사용되지 않음

GetFacesWithColor
기능: DynamicGeneration
EditableMesh:GetFacesWithColor(colorId:number):{any}
매개 변수
colorId:number
반환

GetFacesWithNormal
기능: DynamicGeneration
EditableMesh:GetFacesWithNormal(normalId:number):{any}
매개 변수
normalId:number
반환

GetFacesWithUV
기능: DynamicGeneration
EditableMesh:GetFacesWithUV(uvId:number):{any}
매개 변수
uvId:number
반환

GetFaceUVs
기능: DynamicGeneration
EditableMesh:GetFaceUVs(faceId:number):{any}
매개 변수
faceId:number
반환

GetFaceVertices
기능: DynamicGeneration
EditableMesh:GetFaceVertices(faceId:number):{any}
매개 변수
faceId:number
반환

GetFacsCorrectivePose
기능: DynamicGeneration
EditableMesh:GetFacsCorrectivePose(actions:{any}):Tuple
매개 변수
actions:{any}
반환

GetFacsCorrectivePoses
기능: DynamicGeneration
EditableMesh:GetFacsCorrectivePoses():{any}
반환

GetFacsPose
기능: DynamicGeneration
EditableMesh:GetFacsPose(action:Enum.FacsActionUnit):Tuple
매개 변수
반환

GetFacsPoses
기능: DynamicGeneration
EditableMesh:GetFacsPoses():{any}
반환

GetNormal
기능: DynamicGeneration
EditableMesh:GetNormal(normalId:number):Vector3?
매개 변수
normalId:number
반환

GetNormals
기능: DynamicGeneration
EditableMesh:GetNormals():{any}
반환

GetPosition
기능: DynamicGeneration
EditableMesh:GetPosition(vertexId:number):Vector3
매개 변수
vertexId:number
반환

GetSize
기능: DynamicGeneration
EditableMesh:GetSize():Vector3
반환

GetUV
기능: DynamicGeneration
EditableMesh:GetUV(uvId:number):Vector2?
매개 변수
uvId:number
반환

GetUVs
기능: DynamicGeneration
EditableMesh:GetUVs():{any}
반환

GetVertexBones
기능: DynamicGeneration
EditableMesh:GetVertexBones(vertexId:number):{any}
매개 변수
vertexId:number
반환

GetVertexBoneWeights
기능: DynamicGeneration
EditableMesh:GetVertexBoneWeights(vertexId:number):{any}
매개 변수
vertexId:number
반환

GetVertexColors
기능: DynamicGeneration
EditableMesh:GetVertexColors(vertexId:number):{any}
매개 변수
vertexId:number
반환

GetVertexFaceColor
기능: DynamicGeneration
EditableMesh:GetVertexFaceColor(
vertexId:number, faceId:number
매개 변수
vertexId:number
faceId:number
반환

GetVertexFaceNormal
기능: DynamicGeneration
EditableMesh:GetVertexFaceNormal(
vertexId:number, faceId:number
매개 변수
vertexId:number
faceId:number
반환

GetVertexFaces
기능: DynamicGeneration
EditableMesh:GetVertexFaces(vertexId:number):{any}
매개 변수
vertexId:number
반환

GetVertexFaceUV
기능: DynamicGeneration
EditableMesh:GetVertexFaceUV(
vertexId:number, faceId:number
매개 변수
vertexId:number
faceId:number
반환

GetVertexNormals
기능: DynamicGeneration
EditableMesh:GetVertexNormals(vertexId:number):{any}
매개 변수
vertexId:number
반환

GetVertexUVs
기능: DynamicGeneration
EditableMesh:GetVertexUVs(vertexId:number):{any}
매개 변수
vertexId:number
반환

GetVertices
기능: DynamicGeneration
EditableMesh:GetVertices():{any}
반환

GetVerticesWithAttribute
사용되지 않음

GetVerticesWithColor
기능: DynamicGeneration
EditableMesh:GetVerticesWithColor(colorId:number):{any}
매개 변수
colorId:number
반환

GetVerticesWithNormal
기능: DynamicGeneration
EditableMesh:GetVerticesWithNormal(normalId:number):{any}
매개 변수
normalId:number
반환

GetVerticesWithUV
기능: DynamicGeneration
EditableMesh:GetVerticesWithUV(uvId:number):{any}
매개 변수
uvId:number
반환

IdDebugString
기능: DynamicGeneration
EditableMesh:IdDebugString(id:number):string
매개 변수
반환

MergeVertices
기능: DynamicGeneration
EditableMesh:MergeVertices(mergeTolerance:number):Map
매개 변수
mergeTolerance:number
반환
Map

RaycastLocal
기능: DynamicGeneration
EditableMesh:RaycastLocal(
origin:Vector3, direction:Vector3
매개 변수
origin:Vector3
direction:Vector3
반환
코드 샘플
EditableMesh:RaycastLocal()
local AssetService = game:GetService("AssetService")
local Workspace = game:GetService("Workspace")
-- 공간에서 EditableMesh 초기화
local editableMesh = nil
local success, errorMsg = pcall(function()
editableMesh = AssetService:CreateEditableMeshAsync(Content.fromUri("rbxassetid://ASSET_ID"))
end)
local meshPart = nil
if success and editableMesh then
meshPart = AssetService:CreateMeshPartAsync(
Content.fromObject(editableMesh),
{ CollisionFidelity = Enum.CollisionFidelity.Hull }
)
meshPart.Parent = Workspace
else
warn(errorMsg)
end
-- 주어진 지점에서 광선을 쏘고 충돌한 세계 지점과 UV 좌표를 반환하는 함수
local function castRayFromCamera(meshPart: MeshPart, editableMesh: EditableMesh, viewportPoint: Vector3)
if not meshPart then
return
end
-- 객체가 각 차원에서 얼마나 스케일되고 있는지 계산
local renderScale = meshPart.Size / meshPart.MeshSize
-- 클릭한 지점 방향으로 카메라에서 광선 생성
local ray = Workspace.CurrentCamera:ViewportPointToRay(viewportPoint.X, viewportPoint.Y)
-- RaycastLocal()와 함께 사용하기 위해 객체 공간으로 변환
local relativeOrigin = meshPart.CFrame:PointToObjectSpace(ray.Origin) / renderScale
local relativeTarget = meshPart.CFrame:PointToObjectSpace(ray.Origin + ray.Direction * 100) / renderScale
local relativeDirection = relativeTarget - relativeOrigin
local faceId, point, barycentricCoordinate, vertId1, vertId2, vertId3 =
editableMesh:RaycastLocal(relativeOrigin, relativeDirection)
if not faceId then
-- 어떤 면에도 충돌하지 않음
return
end
-- 세계 공간에서 충돌 지점 계산
local worldHitPoint = meshPart.CFrame:PointToWorldSpace(point * renderScale)
-- 면의 UV 가져오기
local uvId1 = editableMesh:GetVertexFaceUV(vertId1, faceId)
local uvId2 = editableMesh:GetVertexFaceUV(vertId2, faceId)
local uvId3 = editableMesh:GetVertexFaceUV(vertId3, faceId)
local uv1 = editableMesh:GetUV(uvId1)
local uv2 = editableMesh:GetUV(uvId2)
local uv3 = editableMesh:GetUV(uvId3)
-- 바리 센트릭 좌표에 따라 면 내에서 UV 보간
local u = (barycentricCoordinate.x * uv1.x) + (barycentricCoordinate.y * uv2.x) + (barycentricCoordinate.z * uv3.x)
local v = (barycentricCoordinate.x * uv1.y) + (barycentricCoordinate.y * uv2.y) + (barycentricCoordinate.z * uv3.y)
return worldHitPoint, Vector2.new(u, v)
end

RemoveBone
기능: DynamicGeneration
EditableMesh:RemoveBone(boneId:number):()
매개 변수
boneId:number
반환
()

RemoveFace
기능: DynamicGeneration
EditableMesh:RemoveFace(faceId:number):()
매개 변수
faceId:number
반환
()

RemoveUnused
기능: DynamicGeneration
EditableMesh:RemoveUnused():{any}
반환

ResetNormal
기능: DynamicGeneration
EditableMesh:ResetNormal(normalId:number):()
매개 변수
normalId:number
반환
()

SetBoneCFrame
기능: DynamicGeneration
EditableMesh:SetBoneCFrame(
boneId:number, cframe:CFrame
):()
매개 변수
boneId:number
cframe:CFrame
반환
()

SetBoneIsVirtual
기능: DynamicGeneration
EditableMesh:SetBoneIsVirtual(
boneId:number, virtual:boolean
):()
매개 변수
boneId:number
virtual:boolean
반환
()

SetBoneName
기능: DynamicGeneration
EditableMesh:SetBoneName(
boneId:number, name:string
):()
매개 변수
boneId:number
name:string
반환
()

SetBoneParent
기능: DynamicGeneration
EditableMesh:SetBoneParent(
boneId:number, parentBoneId:number
):()
매개 변수
boneId:number
parentBoneId:number
반환
()

SetColor
기능: DynamicGeneration
EditableMesh:SetColor(
colorId:number, color:Color3
):()
매개 변수
colorId:number
color:Color3
반환
()

SetColorAlpha
기능: DynamicGeneration
EditableMesh:SetColorAlpha(
colorId:number, alpha:number
):()
매개 변수
colorId:number
alpha:number
반환
()

SetFaceColors
기능: DynamicGeneration
EditableMesh:SetFaceColors(
faceId:number, ids:{any}
):()
매개 변수
faceId:number
ids:{any}
반환
()

SetFaceNormals
기능: DynamicGeneration
EditableMesh:SetFaceNormals(
faceId:number, ids:{any}
):()
매개 변수
faceId:number
ids:{any}
반환
()

SetFaceUVs
기능: DynamicGeneration
EditableMesh:SetFaceUVs(
faceId:number, ids:{any}
):()
매개 변수
faceId:number
ids:{any}
반환
()

SetFaceVertices
기능: DynamicGeneration
EditableMesh:SetFaceVertices(
faceId:number, ids:{any}
):()
매개 변수
faceId:number
ids:{any}
반환
()

SetFacsBonePose
기능: DynamicGeneration
EditableMesh:SetFacsBonePose(
action:Enum.FacsActionUnit, boneId:number, cframe:CFrame
):()
매개 변수
boneId:number
cframe:CFrame
반환
()

SetFacsCorrectivePose
기능: DynamicGeneration
EditableMesh:SetFacsCorrectivePose(
actions:{any}, boneIds:{any}, cframes:{any}
):()
매개 변수
actions:{any}
boneIds:{any}
cframes:{any}
반환
()

SetFacsPose
기능: DynamicGeneration
EditableMesh:SetFacsPose(
action:Enum.FacsActionUnit, boneIds:{any}, cframes:{any}
):()
매개 변수
boneIds:{any}
cframes:{any}
반환
()

SetNormal
기능: DynamicGeneration
EditableMesh:SetNormal(
normalId:number, normal:Vector3
):()
매개 변수
normalId:number
normal:Vector3
반환
()

SetPosition
기능: DynamicGeneration
EditableMesh:SetPosition(
vertexId:number, p:Vector3
):()
매개 변수
vertexId:number
반환
()

SetUV
기능: DynamicGeneration
EditableMesh:SetUV(
uvId:number, uv:Vector2
):()
매개 변수
uvId:number
반환
()

SetVertexBones
기능: DynamicGeneration
EditableMesh:SetVertexBones(
vertexId:number, boneIDs:{any}
):()
매개 변수
vertexId:number
boneIDs:{any}
반환
()

SetVertexBoneWeights
기능: DynamicGeneration
EditableMesh:SetVertexBoneWeights(
vertexId:number, boneWeights:{any}
):()
매개 변수
vertexId:number
boneWeights:{any}
반환
()

SetVertexFaceColor
기능: DynamicGeneration
EditableMesh:SetVertexFaceColor(
vertexId:number, faceId:number, colorId:number
):()
매개 변수
vertexId:number
faceId:number
colorId:number
반환
()

SetVertexFaceNormal
기능: DynamicGeneration
EditableMesh:SetVertexFaceNormal(
vertexId:number, faceId:number, normalId:number
):()
매개 변수
vertexId:number
faceId:number
normalId:number
반환
()

SetVertexFaceUV
기능: DynamicGeneration
EditableMesh:SetVertexFaceUV(
vertexId:number, faceId:number, uvId:number
):()
매개 변수
vertexId:number
faceId:number
uvId:number
반환
()

Triangulate
기능: DynamicGeneration
EditableMesh:Triangulate():()
반환
()

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