요약
메서드
CheckOcclusionAsync(start: number):number |
ComputeAsync(start: Vector3,finish: Vector3):() |
이벤트
Blocked(blockedWaypointIdx: number):RBXScriptSignal |
Unblocked(unblockedWaypointIdx: number):RBXScriptSignal |
상속된 멤버
API 참조
속성
메서드
CheckOcclusionAsync
GetPointCoordinates
GetWaypoints
반환
코드 샘플
경로 경로점 받기
local PathfindingService = game:GetService("PathfindingService")
local path = PathfindingService:CreatePath()
local PATH_START = Vector3.new(0, 1, 0)
local PATH_END = Vector3.new(100, 1, 25)
path:ComputeAsync(PATH_START, PATH_END)
if path.Status == Enum.PathStatus.Success then
local waypoints = path:GetWaypoints()
for _, waypoint in pairs(waypoints) do
print(waypoint.Position)
end
end이벤트
Unblocked