Snap

사용되지 않는 항목 표시
사용되지 않음

An object that holds two objects rigidly together. Most commonly created when BasePart:MakeJoints() is called on parts where Inlet and Stud Enum.SurfaceType are touching.

Functionally identical to Weld.

See also WeldConstraint for a newer alternative using the constraints system that does not require C0 or C1 properties to be manually set.

Root part

Every Assembly has a root part, see BasePart:GetRootPart(). When a Snap's C0/C1 is modified the root part will stay where it was.

Directionality

Snaps do not have any directionality. Part0 or Part1, doesn't matter. You can imagine rigid joints forming a tree branching down from the root part. All the parts down the tree from root will move, and their welded "children" in this tree will move with them.

요약

속성

속성JointInstance에서 상속되었습니다

속성

메서드

이벤트