SurfaceLight

사용되지 않는 항목 표시

A SurfaceLight is a light source that emits illumination of a specified Light.Color and Light.Brightness from a SurfaceLight.Face for a specified SurfaceLight.Range.

In order for a SurfaceLight to provide illumination, it must be the direct child of a BasePart or Attachment (the part or attachment itself must be a descendant of the Workspace). If a SurfaceLight is parented to a part, then the light will emanate from the part's selected face(s). If parented to an attachment SurfaceLight is equivalent to a SpotLight.

For more light types, please see the see also section.

See Also

코드 샘플

Creating a New Surface Light

local part = Instance.new("Part")
part.Anchored = true
part.Position = Vector3.new(0, 0, 0)
part.Parent = workspace
local light = Instance.new("SurfaceLight")
light.Color = Color3.fromRGB(255, 255, 255)
light.Brightness = 1
light.Range = 16
light.Parent = part

요약

속성

  • 병렬 읽기

    The angle of which the light is shone from the SurfaceLight.

  • 병렬 읽기

    Sets the side of the parent that the SurfaceLight comes from.

  • 병렬 읽기

    The distance from the SurfaceLight's face that will illuminate.

속성Light에서 상속되었습니다
  • 병렬 읽기

    Sets how bright the emitted light is, defaults to 1.

  • 병렬 읽기

    The color of the emitted light.

  • 병렬 읽기

    If set to true, light will be emitted from the source object.

  • 병렬 읽기

    If set to true, will project shadows if light is blocked by an obstacle.

속성

Angle

병렬 읽기

The angle of which the light is shone from the SurfaceLight.

병렬 읽기

Sets the side of the parent that the SurfaceLight comes from.

Range

병렬 읽기

The distance from the SurfaceLight's face that will illuminate.

메서드

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