GuiMain
The original name of the ScreenGui. This class functions identically to the ScreenGui, and should not be used.
요약
속성
속성가 ScreenGui에서 상속되었습니다- 병렬 읽기
Whether to clip the contents of this ScreenGui to the device's safe area.
- 병렬 읽기
Controls the Z-index order in which multiple ScreenGuis are drawn.
- 병렬 읽기
Determines whether this ScreenGui overflows into the range of Roblox's core UI elements.
Specifies whether automatic UI compatibility transformations are applied to descendant "fullscreen" GuiObjects on displays with screen cutouts.
- 찾아볼 수 없음병렬 읽기
Controls the safe area insets that are applied to the contents of this ScreenGui.
Toggles the visibility of the LayerCollector.
- 병렬 읽기
Controls how this LayerCollector behaves when its associated Player respawns.
Controls how GuiObject.ZIndex behaves on all descendants of the LayerCollector.
- 읽기 전용복제되지 않음
Describes the actual screen position of a UI element, in pixels.
- 읽기 전용복제되지 않음
Describes the actual screen rotation of a UI element, in degrees.
- 읽기 전용복제되지 않음
Describes the actual screen size of a UI element, in pixels.
- 병렬 읽기
When set to true, localization will be applied to this GuiBase2d and its descendants based on the GuiBase2d.RootLocalizationTable specified for this GuiBase2d.
A reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
Customizes gamepad selection behavior in the down direction.
Customizes gamepad selection behavior in the left direction.
Customizes gamepad selection behavior in the right direction.
Customizes gamepad selection behavior in the up direction.
- 병렬 읽기
Allows customization of gamepad selection movement.
이벤트
이벤트가 GuiBase2d에서 상속되었습니다- SelectionChanged(amISelected : bool,previousSelection : GuiObject,newSelection : GuiObject):RBXScriptSignal
Fires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendent GuiObjects.