ViewportFrame

사용되지 않는 항목 표시

ViewportFrame is a GuiObject that can render 3D objects inside its bounds, offering a way to display 3D objects in a 2D space like a ScreenGui. This object has the following caveats:

코드 샘플

ViewportFrame - Create GUI

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = playerGui
local viewportFrame = Instance.new("ViewportFrame")
viewportFrame.Size = UDim2.new(0.3, 0, 0.4, 0)
viewportFrame.Position = UDim2.new(0, 15, 0, 15)
viewportFrame.BackgroundColor3 = Color3.new(0, 0, 0)
viewportFrame.BorderColor3 = Color3.new(0.6, 0.5, 0.4)
viewportFrame.BorderSizePixel = 2
viewportFrame.BackgroundTransparency = 0.25
viewportFrame.Parent = screenGui
local part = Instance.new("Part")
part.Material = Enum.Material.Concrete
part.Color = Color3.new(0.25, 0.75, 1)
part.Position = Vector3.new(0, 0, 0)
part.Parent = viewportFrame
local viewportCamera = Instance.new("Camera")
viewportFrame.CurrentCamera = viewportCamera
viewportCamera.Parent = viewportFrame
viewportCamera.CFrame = CFrame.new(Vector3.new(0, 2, 12), part.Position)
ViewportFrame - Control Camera

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = playerGui
local TweenService = game:GetService("TweenService")
local viewportFrame = Instance.new("ViewportFrame")
viewportFrame.Size = UDim2.new(0.3, 0, 0.4, 0)
viewportFrame.Position = UDim2.new(0, 15, 0, 15)
viewportFrame.BackgroundColor3 = Color3.new(0, 0, 0)
viewportFrame.BorderColor3 = Color3.new(0.6, 0.5, 0.4)
viewportFrame.BorderSizePixel = 2
viewportFrame.BackgroundTransparency = 0.25
viewportFrame.Parent = screenGui
local part = Instance.new("Part")
part.Material = Enum.Material.Concrete
part.Color = Color3.new(0.25, 0.75, 1)
part.Position = Vector3.new(0, 0, 0)
part.Parent = viewportFrame
local viewportCamera = Instance.new("Camera")
viewportFrame.CurrentCamera = viewportCamera
viewportCamera.Parent = viewportFrame
viewportCamera.CFrame = CFrame.new(Vector3.new(0, 2, 12), part.Position)
task.wait(2)
local cameraGoal = {
CFrame = CFrame.new(Vector3.new(0, 6, 4), part.Position),
}
local tweenInfo = TweenInfo.new(2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(viewportCamera, tweenInfo, cameraGoal)
tween:Play()

요약

속성

속성GuiObject에서 상속되었습니다속성GuiBase2d에서 상속되었습니다

메서드

메서드GuiObject에서 상속되었습니다

이벤트

이벤트GuiObject에서 상속되었습니다이벤트GuiBase2d에서 상속되었습니다

속성

Ambient

병렬 읽기

This property determines the lighting hue applied to the area within the ViewportFrame. Defaults to Color3.fromRGB(200, 200, 200) (ghost grey).

CurrentCamera

복제되지 않음
병렬 읽기

Camera instance that is used to render children objects. Defaults to nil.

The Camera object does not replicate so the ViewportFrame.CurrentCamera won't replicate either. When you set this property, Camera.CFrame and Camera.FieldOfView will be saved and replicate with ViewportFrame internally so the client can render the frame without a Camera object.

ImageColor3

병렬 읽기

This property determines how a rendered image will be colorized, allowing you to change the image color without directly modifying the rendered object. The default colorization value is Color3.new(1, 1, 1) (white) at which no color modification occurs.

See also ImageTransparency which determines the transparency of the rendered image.

ImageTransparency

병렬 읽기

This property determines the transparency of the rendered image, allowing you to change the image transparency without directly modifying the rendered object. A value of 0 (default) is completely opaque and a value of 1 is completely transparent (invisible).

See also ImageColor3 which determines how a rendered image will be colorized.

LightColor

병렬 읽기

The color of the emitted light. Defaults to Color3.fromRGB(140, 140, 140) (silver).

LightDirection

병렬 읽기

A Vector3 representing the direction of the light source from position Vector3.new(0, 0, 0). Defaults to Vector3.new(-1, -1, -1).

메서드

이벤트