ReverbSoundEffect

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The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

요약

속성

  • 병렬 읽기

    Sets how long it takes for the reverberating echoes to fade out completely.

  • 병렬 읽기

    Controls how many reflections are generated.

  • 병렬 읽기

    Controls how smooth and reflective the simulated surfaces are.

  • 병렬 읽기

    The output volume of the original sound.

  • 병렬 읽기

    The output volume of the echoed effect.

속성SoundEffect에서 상속되었습니다
  • 병렬 읽기

    Toggles the effect on and off.

  • 병렬 읽기

    Determines the order the effect will be applied in relation to other effects.

속성

DecayTime

병렬 읽기

Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces

Density

병렬 읽기

Range: 0 to 1 (default 1) Controls how many reflections are generated.

Diffusion

병렬 읽기

Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.

DryLevel

병렬 읽기

Range: -80 to 10 (default -6) The output volume of the original sound.

WetLevel

병렬 읽기

Range: -80 to 10 (default 0) The output volume of the echoed effect.

메서드

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