VehicleSeat

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The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle.

While VehicleSeats are great for making simple vehicles they do have some limitations. Movement control will only detect motors connected directly to the vehicle seat, or through another rigid connection. This means that if you have a wheel connected to a beam which is then welded to the seat it will work fine, however if you have the wheel connected to a part, which is connected by a hinge to the rest of the car, it will not work.

Sommario

Proprietà

  • sola lettura
    non replicato
    lettura parallela

    Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.

  • lettura parallela

    Toggles whether the VehicleSeat is active or not.

  • lettura parallela

    If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.

  • lettura parallela

    The maximum speed that can be attained.

  • sola lettura
    non replicato
    lettura parallela

    The humanoid that is sitting in the seat.

  • non replicato
    lettura parallela
    deprecato

    The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

  • lettura parallela

    Functions identically to VehicleSeat.Steer, but the value is not an integer.

  • non replicato
    lettura parallela
    deprecato

    The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.

  • lettura parallela

    Functions identically to VehicleSeat.Throttle, but the value is not an integer.

  • lettura parallela

    How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

  • lettura parallela

    The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.

Proprietà inherited from BasePartProprietà inherited from PVInstance

Metodi

  • Sit(humanoid : Instance):void

    Forces the character with the specified Humanoid to sit in the VehicleSeat.

Metodi inherited from BasePartMetodi inherited from PVInstance

Eventi

Eventi inherited from BasePart

Proprietà

AreHingesDetected

sola lettura
non replicato
lettura parallela

Displays how many hinges are detected by the VehicleSeat. Useful for debugging vehicle designs.

Disabled

lettura parallela

Toggles whether the VehicleSeat is active or not. If the seat is disabled then it will not automatically weld a character to it on collision and will not allow a character to control the connected vehicle.

HeadsUpDisplay

lettura parallela

If true, a fancy speed bar will be displayed speed on screen that tells you what speed the Vehicle is moving at.

MaxSpeed

lettura parallela

The maximum speed that can be attained.

Occupant

sola lettura
non replicato
lettura parallela

The humanoid that is sitting in the seat

Steer

non replicato
lettura parallela

The direction of movement, tied to the keys A and D. Must be one of 1 (right), 0 (straight), or -1 (left). Will refresh back to 0 unless constantly set.

SteerFloat

lettura parallela

Functions identically to VehicleSeat.Steer, but the value is not an integer.

Throttle

non replicato
lettura parallela

The direction of movement, tied to the keys W and S. Must be an integer 1 (forward) 0 (null) or -1 (reverse). Will refresh back to 0 unless constantly set.

ThrottleFloat

lettura parallela

Functions identically to VehicleSeat.Throttle, but the value is not an integer.

Torque

lettura parallela

How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

TurnSpeed

lettura parallela

The speed at which the vehicle will turn. Higher numbers can cause problems and are not necessarily better.

Metodi

Sit

void

Forces the character with the specified Humanoid to sit in the VehicleSeat.

Parametri

humanoid: Instance

The humanoid being forced to sit in the VehicleSeat.


Restituzioni

void

Eventi