ArcHandles

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The ArcHandles object places 3D arc handles around any 3D object that its Adornee is set to. For handles to be interactive, it must be parented to a player's PlayerGui or the CoreGui.

ArcHandles example

Sommario

Proprietà

  • lettura parallela

    Sets the current Axes ArcHandles will show.

Proprietà inherited from PartAdornmentProprietà inherited from GuiBase3d
  • lettura parallela

    Sets the color of a GUI object.

  • lettura parallela

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • lettura parallela

    Determines whether the object and its descendants will be displayed.

Eventi

Proprietà

Axes

lettura parallela

Sets the current Axes ArcHandles will show.

Metodi

Eventi

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

Parametri

axis: Enum.Axis

MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

Parametri

axis: Enum.Axis

MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Parametri

axis: Enum.Axis
relativeAngle: number
deltaRadius: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

Parametri

axis: Enum.Axis

MouseLeave

Fired when the mouse leaves the GUI handle.

Parametri

axis: Enum.Axis