NetworkServer

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The NetworkServer stores all the NetworkReplicator in the game and handles all connections. NetworkPeer:SetOutgoingKBPSLimit() can be used to imitate latency while using Start Server.

Sommario

Metodi

Metodi inherited from NetworkPeer

Proprietà

Metodi

EncryptStringForPlayerId

Parametri

toEncrypt: string
playerId: number

Restituzioni

Eventi