Motor6D

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Motor6D joins two BaseParts (Part0 and Part1) together in an animatable way. The Transform property determines the offset between these parts. This can be set manually using RunService.PreSimulation or through an Animator.

Models whose parts are joined by Motor6D are usually referred to as rigs, typically for Humanoids.

Sommario

Proprietà

  • sola lettura
    non replicato
    non programmabile
    lettura parallela
  • sola lettura
    non replicato
    non programmabile
    lettura parallela
  • nascosto
    non replicato
    lettura parallela

    Describes the current animation offset of the Motor6D joint.

Proprietà inherited from MotorProprietà inherited from JointInstance

Metodi

Metodi inherited from Motor

Proprietà

ChildName

sola lettura
non replicato
non programmabile
lettura parallela

ParentName

sola lettura
non replicato
non programmabile
lettura parallela

Transform

nascosto
non replicato
lettura parallela

The internal CFrame that is manipulated when a Motor6D is being animated. It is recommended to use this property for custom animations rather than JointInstance.C0 and JointInstance.C1.

Timing

Motor6D transforms are not applied immediately, unlike updating C0 and C1, but rather as a batch in a parallel job after RunService.PreSimulation, immediately before physics steps. The deferred batch update is much more efficient than many immediate updates.

If the Motor6D is part of an animated model with an Animator, then Motor6D.Transform will usually be overwritten every frame by the Animator after RunService.PreAnimation and before RunService.PreSimulation.

Metodi

Eventi