ProximityPromptService

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ProximityPromptService allows developers to interact with ProximityPrompt objects in a global way. It may be more convenient to listen to events through this service rather than on individual ProximityPrompt objects.

Sommario

Proprietà

Eventi

Proprietà

Enabled

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This property determines whether ProximityPrompts are enabled, and therefore shown, in-experience. When false, no prompts will be shown.

For example, in a round-based system, you can disable prompts at certain points in the experience to disable proximity-based interactions:


local ProximityPromptService = game:GetService("ProximityPromptService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local enablePrompts = ReplicatedStorage:FindFirstChild("EnablePrompts") -- BindableEvent
-- Connect to the BindableEvent and fire from another script controlling experience logic
enablePrompts.OnServerEvent:Connect(function(enabled)
ProximityPromptService.Enabled = enabled
end)

MaxPromptsVisible

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This property indicates the maximum number of ProximityPrompts that will be shown to the player.

Metodi

Eventi

PromptButtonHoldBegan

This event triggers when the player begins holding down the KeyboardKeyCode key/button on a prompt with a non-zero HoldDuration.

Parametri

The prompt that the player begins interacting with.

playerWhoTriggered: Player

The player who holds the key/button.


PromptButtonHoldEnded

This event triggers when the player stops holding down the KeyboardKeyCode key/button on a prompt with a non-zero HoldDuration.

Parametri

The prompt that the player stops interacting with.

playerWhoTriggered: Player

The player who releases the held key/button.


PromptHidden

This event triggers client-side in connected local scripts when a prompt becomes hidden.

Parametri

The prompt instance that becomes hidden.


PromptShown

This event triggers client-side in connected local scripts when a prompt becomes visible.

Parametri

The prompt instance that becomes visible.

The input that triggered the event.


PromptTriggerEnded

This event triggers when the player stops holding down the KeyboardKeyCode key/button while triggering a prompt. This is intended to allow interactions which require the player to hold a key/button while something happens in-experience.

Parametri

The prompt that the player stops interacting with.

playerWhoTriggered: Player

The player that releases the key/button.


PromptTriggered

This event triggers when the player completes interaction with a prompt, either when the KeyboardKeyCode key/button is pressed, or after a specified amount of time holding the key/button if the prompt's HoldDuration is non-zero.

Parametri

The prompt that the player interacts with.

playerWhoTriggered: Player

The interacting player.