ReverbSoundEffect

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The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Sommario

Proprietà

  • lettura parallela

    Sets how long it takes for the reverberating echoes to fade out completely.

  • lettura parallela

    Controls how many reflections are generated.

  • lettura parallela

    Controls how smooth and reflective the simulated surfaces are.

  • lettura parallela

    The output volume of the original sound.

  • lettura parallela

    The output volume of the echoed effect.

Proprietà inherited from SoundEffect
  • lettura parallela

    Toggles the effect on and off.

  • lettura parallela

    Determines the order the effect will be applied in relation to other effects.

Proprietà

DecayTime

lettura parallela

Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces

Density

lettura parallela

Range: 0 to 1 (default 1) Controls how many reflections are generated.

Diffusion

lettura parallela

Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.

DryLevel

lettura parallela

Range: -80 to 10 (default -6) The output volume of the original sound.

WetLevel

lettura parallela

Range: -80 to 10 (default 0) The output volume of the echoed effect.

Metodi

Eventi