Impara
Tipo di dati del motore
CFrame

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Sommario

Riferimento API
Costruttori
new
CFrame.new()

new
CFrame.new(pos:Vector3)
Parametri

new
CFrame.new(
pos:Vector3, lookAt:Vector3)
Parametri
lookAt:Vector3

new
CFrame.new(
Parametri

new
CFrame.new(
x:number, y:number, z:number, qX:number, qY:number, qZ:number, qW:number)

new
CFrame.new(
x:number, y:number, z:number, R00:number, R01:number, R02:number, R10:number, R11:number, R12:number, R20:number, R21:number, R22:number)
Parametri
R00:number
R01:number
R02:number
R10:number
R11:number
R12:number
R20:number
R21:number
R22:number

lookAt
CFrame.lookAt(
at:Vector3, lookAt:Vector3, up:Vector3)
Parametri
lookAt:Vector3
Valore predefinito: Vector3.yAxis

lookAlong
CFrame.lookAlong(
at:Vector3, direction:Vector3, up:Vector3)
Parametri
direction:Vector3
Valore predefinito: Vector3.yAxis

fromRotationBetweenVectors
CFrame.fromRotationBetweenVectors(
from:Vector3, to:Vector3)
Parametri
from:Vector3

fromEulerAngles
CFrame.fromEulerAngles(
Parametri
Valore predefinito: Enum.RotationOrder.XYZ

fromEulerAnglesXYZ
CFrame.fromEulerAnglesXYZ(
rx:number, ry:number, rz:number)
Parametri

fromEulerAnglesYXZ
CFrame.fromEulerAnglesYXZ(
rx:number, ry:number, rz:number)
Parametri

Angles
CFrame.Angles(
rx:number, ry:number, rz:number)
Parametri

fromOrientation
CFrame.fromOrientation(
rx:number, ry:number, rz:number)
Parametri

fromAxisAngle
CFrame.fromAxisAngle(
Parametri

fromMatrix
CFrame.fromMatrix(
pos:Vector3, vX:Vector3, vY:Vector3, vZ:Vector3)
Parametri

Proprietà
identity
CFrame.identity:CFrame

Position
CFrame.Position:Vector3

Rotation
CFrame.Rotation:CFrame

X
CFrame.X:number

Y
CFrame.Y:number

Z
CFrame.Z:number

LookVector
CFrame.LookVector:Vector3

RightVector
CFrame.RightVector:Vector3

UpVector
CFrame.UpVector:Vector3

XVector
CFrame.XVector:Vector3

YVector
CFrame.YVector:Vector3

ZVector
CFrame.ZVector:Vector3

Metodi
Inverse
CFrame:Inverse():CFrame
Restituzioni

Lerp
CFrame:Lerp(
goal:CFrame, alpha:number
Parametri
goal:CFrame
alpha:number
Restituzioni

Orthonormalize
CFrame:Orthonormalize():CFrame
Restituzioni

ToWorldSpace
CFrame:ToWorldSpace(...:Tuple<CFrame>):Tuple<CFrame>
Parametri
Restituzioni

ToObjectSpace
CFrame:ToObjectSpace(...:Tuple<CFrame>):Tuple<CFrame>
Parametri
Restituzioni

PointToWorldSpace
CFrame:PointToWorldSpace(...:Tuple<Vector3>):Tuple<Vector3>
Parametri
Restituzioni

PointToObjectSpace
CFrame:PointToObjectSpace(...:Tuple<Vector3>):Tuple<Vector3>
Parametri
Restituzioni

VectorToWorldSpace
CFrame:VectorToWorldSpace(...:Tuple<Vector3>):Tuple<Vector3>
Parametri
Restituzioni

VectorToObjectSpace
CFrame:VectorToObjectSpace(...:Tuple<Vector3>):Tuple<Vector3>
Parametri
Restituzioni

GetComponents
CFrame:GetComponents():Tuple
Restituzioni

ToEulerAngles
CFrame:ToEulerAngles(order:Enum.RotationOrder):number,number,number
Parametri
Valore predefinito: Enum.RotationOrder.XYZ
Restituzioni

ToEulerAnglesXYZ
CFrame:ToEulerAnglesXYZ():number,number,number
Restituzioni

ToEulerAnglesYXZ
CFrame:ToEulerAnglesYXZ():number,number,number
Restituzioni

ToOrientation
CFrame:ToOrientation():number,number,number
Restituzioni

ToAxisAngle
CFrame:ToAxisAngle():Vector3,number
Restituzioni

components
CFrame:components():Tuple
Restituzioni

FuzzyEq
CFrame:FuzzyEq(
other:CFrame, epsilon:number
Parametri
other:CFrame
epsilon:number
Valore predefinito: 0.00001 (1e-5)
Restituzioni

AngleBetween
CFrame:AngleBetween(other:CFrame):number
Parametri
other:CFrame
Restituzioni

Operazioni Matematiche
CFrame * CFrame

CFrame * Vector3

CFrame + Vector3

CFrame - Vector3

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