Handles

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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

The Handles object places 3D handles around any object that its Adornee is set to. The Adornee property must be set to a 3D object for the handles to appear. The color can be changed, and the shape of the handles can be set to either arrows or spheres.

Sommario

Proprietà

  • lettura parallela

    Sets which sides the GUI handles will appear.

  • lettura parallela

    Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Proprietà inherited from PartAdornmentProprietà inherited from GuiBase3d
  • lettura parallela

    Sets the color of a GUI object.

  • lettura parallela

    Sets the transparency of a GUI object, where 1 is invisible and 0 is completely visible.

  • lettura parallela

    Determines whether the object and its descendants will be displayed.

Eventi

Proprietà

Faces

lettura parallela

Sets which sides the GUI handles will appear.

lettura parallela

Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Metodi

Eventi

MouseButton1Down

Fired when the left mouse button goes down on one of the GUI handles.

Parametri


MouseButton1Up

Fired when the left mouse button is released on one of the GUI handles.

Parametri


MouseDrag

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Parametri

distance: number

MouseEnter

Fired when a mouse "enters" the GUI handle.

Parametri


MouseLeave

Fired when the mouse leaves the GUI handle.

Parametri