Classe motore
Teams
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Sommario
Metodi
RebalanceTeams():() |
Campioni di codice
Ribilanciamento Semplice del Team
local Teams = game:GetService("Teams")
-- crea due squadre
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("Rosso brillante")
redTeam.AutoAssignable = true
redTeam.Name = "Squadra Rossa"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("Blu brillante")
blueTeam.AutoAssignable = true
blueTeam.Name = "Squadra Blu"
blueTeam.Parent = Teams
-- inizia a contare il numero di giocatori in ciascuna squadra
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- aumenta il conteggio della squadra di 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- diminuisci il conteggio della squadra di 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- controlla se le squadre sono sbilanciate
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- scegli un giocatore a caso
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- controlla se il giocatore esiste
if player then
-- cambia la squadra del giocatore
player.TeamColor = smallTeam.TeamColor
-- respawn il giocatore
player:LoadCharacterAsync()
end
end
end
-- ascolta per l'aggiunta / rimozione di giocatori
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)Porta Solo Team
local Players = game:GetService("Players")
local door = Instance.new("Part")
door.Anchored = true
door.Size = Vector3.new(7, 10, 1)
door.Position = Vector3.new(0, 5, 0)
door.Parent = workspace
local debounce = false
door.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit then
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player.TeamColor == BrickColor.new("Bright red") then
door.Transparency = 0.5
door.CanCollide = false
task.wait(3)
door.Transparency = 0
door.CanCollide = true
end
end
task.wait(0.5)
debounce = false
end
end)Controllo Uccisioni di Squadra
local Players = game:GetService("Players")
function checkTeamKill(playerAttack, playerVictim)
if playerAttack.Team ~= playerVictim.Team or playerAttack.Neutral or playerVictim.Neutral then
return false
end
return true
end
local players = Players:GetPlayers()
checkTeamKill(players[1], players[2])Riferimento API
Metodi
GetTeams
RebalanceTeams