EulerRotationCurve
A EulerRotationCurve represents a 3D rotation curve through a group of three FloatCurves. The rotation is decomposed in three Euler angles channels that can be accessed via EulerRotationCurve:X(), EulerRotationCurve:Y(), and EulerRotationCurve:Z(). The three axes can be sampled simultaneously via EulerRotationCurve:GetAnglesAtTime(), returning the three Euler angles as a Vector3. Similarly, EulerRotationCurve:GetRotationAtTime() samples all channels simultaneously but returns a CFrame rotated by X, Y, and Z according to the specified rotation order.
Sommario
Proprietà
- lettura parallela
Euler angles rotation order.
Metodi
Samples the three FloatCurves (X, Y, Z) at the passed time argument and returns the result as three Euler angles.
Samples the EulerRotationCurve at a given time and returns the corresponding rotation.
Returns the FloatCurve controlling the X Euler angle channel.
Returns the FloatCurve controlling the Y Euler angle channel.
Returns the FloatCurve controlling the Z Euler angle channel.
Proprietà
Metodi
GetAnglesAtTime
Samples the three FloatCurves (X, Y, Z) at the passed time argument and returns the result as three Euler angles. If a channel curve is missing or no key is found in the curve, the channel is evaluated as nil.
Parametri
Restituzioni
GetRotationAtTime
Samples the EulerRotationCurve at a given time and returns the corresponding rotation. Empty Euler angles channels are interpreted as zero.
Parametri
Restituzioni
Returns the FloatCurve controlling the X Euler angle channel. It is the first child instance of type FloatCurve named X. If none is found, an empty FloatCurve is created.
Restituzioni
Returns the FloatCurve controlling the Y Euler angle channel. It is the first child instance of type FloatCurve named Y. If none is found, an empty FloatCurve is created.
Restituzioni
Returns the FloatCurve controlling the Z Euler angle channel. It is the first child instance of type FloatCurve named Z. If none is found, an empty FloatCurve is created.