EulerRotationCurve

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A EulerRotationCurve represents a 3D rotation curve through a group of three FloatCurves. The rotation is decomposed in three Euler angles channels that can be accessed via EulerRotationCurve:X(), EulerRotationCurve:Y(), and EulerRotationCurve:Z(). The three axes can be sampled simultaneously via EulerRotationCurve:GetAnglesAtTime(), returning the three Euler angles as a Vector3. Similarly, EulerRotationCurve:GetRotationAtTime() samples all channels simultaneously but returns a CFrame rotated by X, Y, and Z according to the specified rotation order.

Sommario

Proprietà

Metodi

Proprietà

RotationOrder

lettura parallela

Euler angles rotation order

Metodi

GetAnglesAtTime

Samples the three FloatCurves (X, Y, Z) at the passed time argument and returns the result as three Euler angles. If a channel curve is missing or no key is found in the curve, the channel is evaluated as nil.

Parametri

time: number

Restituzioni

GetRotationAtTime

Samples the EulerRotationCurve at a given time and returns the corresponding rotation. Empty Euler angles channels are interpreted as zero.

Parametri

time: number

Restituzioni

Returns the FloatCurve controlling the X Euler angle channel. It is the first child instance of type FloatCurve named X. If none is found, an empty FloatCurve is created.


Restituzioni

Returns the FloatCurve controlling the Y Euler angle channel. It is the first child instance of type FloatCurve named Y. If none is found, an empty FloatCurve is created.


Restituzioni

Returns the FloatCurve controlling the Z Euler angle channel. It is the first child instance of type FloatCurve named Z. If none is found, an empty FloatCurve is created.


Restituzioni

Eventi