概要
代码示例
检测座位占用者
local Players = game:GetService("Players")
local seat = Instance.new("Seat")
seat.Anchored = true
seat.Position = Vector3.new(0, 1, 0)
seat.Parent = workspace
local currentPlayer = nil
local function onOccupantChanged()
local humanoid = seat.Occupant
if humanoid then
local character = humanoid.Parent
local player = Players:GetPlayerFromCharacter(character)
if player then
print(player.Name .. " 已经坐下")
currentPlayer = player
return
end
end
if currentPlayer then
print(currentPlayer.Name .. " 已经起身")
currentPlayer = nil
end
end
seat:GetPropertyChangedSignal("Occupant"):Connect(onOccupantChanged)API 参考
属性
方法