概要
活动
MouseClick(playerWhoClicked: Player):RBXScriptSignal |
mouseClick(playerWhoClicked: Player):RBXScriptSignal |
MouseHoverEnter(playerWhoHovered: Player):RBXScriptSignal |
MouseHoverLeave(playerWhoHovered: Player):RBXScriptSignal |
RightMouseClick(playerWhoClicked: Player):RBXScriptSignal |
继承自
代码示例
点击检测器示例
local clickDetector = script.Parent
local function onClicked(player)
-- 向玩家显示一条消息
local msg = Instance.new("Message")
msg.Parent = player:FindFirstChild("PlayerGui")
msg.Text = "你好," .. player.Name
wait(2.5)
msg:Destroy()
end
-- 将函数连接到 MouseClick 事件
clickDetector.MouseClick:Connect(onClicked)部件固定切换
local part = script.Parent
-- 创建一个 ClickDetector,以便我们可以知道部件何时被点击
local cd = Instance.new("ClickDetector", part)
-- 此函数根据部件的 Anchored 状态更新部件的外观
local function updateVisuals()
if part.Anchored then
-- 当部件已固定时...
part.BrickColor = BrickColor.new("鲜红")
part.Material = Enum.Material.DiamondPlate
else
-- 当部件未固定时...
part.BrickColor = BrickColor.new("鲜黄色")
part.Material = Enum.Material.Wood
end
end
local function onToggle()
-- 切换固定属性
part.Anchored = not part.Anchored
-- 更新砖块的视觉状态
updateVisuals()
end
-- 更新后,开始监听点击
updateVisuals()
cd.MouseClick:Connect(onToggle)API 参考
属性
CursorIcon
ClickDetector.CursorIcon:ContentId
活动
MouseClick
mouseClick
MouseHoverEnter
参数
代码示例
鼠标悬停与离开 ClickDetector
local clickDetector = script.Parent:FindFirstChildOfClass("ClickDetector")
clickDetector.MouseHoverEnter:Connect(function(player)
print(player.Name .. " 悬停在我的父对象上!")
end)
clickDetector.MouseHoverLeave:Connect(function(player)
print(player.Name .. " 离开了我的父对象!")
end)MouseHoverLeave
参数
代码示例
鼠标悬停与离开 ClickDetector
local clickDetector = script.Parent:FindFirstChildOfClass("ClickDetector")
clickDetector.MouseHoverEnter:Connect(function(player)
print(player.Name .. " 悬停在我的父对象上!")
end)
clickDetector.MouseHoverLeave:Connect(function(player)
print(player.Name .. " 离开了我的父对象!")
end)RightMouseClick