学习
引擎类
SerializationService
无法创建
服务

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概要
继承成员

API 参考
方法
DeserializeInstancesAsync
暂停
功能: PluginOrOpenCloud
SerializationService:DeserializeInstancesAsync(buffer:buffer):{Instance}
参数
buffer:buffer
返回
代码示例
序列化服务:异步序列化实例
local SerializationService = game:GetService("SerializationService")
local part = Instance.new("Part")
part.Name = "MyPart"
local contentBuffer: buffer = SerializationService:SerializeInstancesAsync({ part })
local instances: { Instance } = SerializationService:DeserializeInstancesAsync(contentBuffer)
print(instances) -- {我的部件}

SerializeInstancesAsync
暂停
功能: PluginOrOpenCloud
SerializationService:SerializeInstancesAsync(inputInstances:{Instance}):buffer
参数
inputInstances:{Instance}
返回
代码示例
序列化服务:异步序列化实例
local SerializationService = game:GetService("SerializationService")
local part = Instance.new("Part")
part.Name = "MyPart"
local contentBuffer: buffer = SerializationService:SerializeInstancesAsync({ part })
local instances: { Instance } = SerializationService:DeserializeInstancesAsync(contentBuffer)
print(instances) -- {我的部件}

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