SerializationService

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无法创建
服务

概要

方法

属性

方法

DeserializeInstancesAsync

Instances
暂停

Deserializes a buffer containing .rbxm content, returning a list of instances.

This API can only be called from Studio plugins or Open Cloud Luau Execution Sessions. If non-creatable instances or services are included in the content, an error is thrown.

No stability contract is offered for the .rbxm format and the composition of this data may change at any time. This API will faithfully parse .rbxm content that was serialized by the Roblox engine, including .rbxm files generated by Studio or via SerializeInstancesAsync().

Although it is possible to use this API to deserialize .rbxm content generated by any other means, this is done at the user's own risk. The engine may fail to deserialize such content faithfully, or at all.

参数

buffer: buffer

返回

Instances

代码示例

SerializationService:SerializeInstancesAsync

local SerializationService = game:GetService("SerializationService")
local part = Instance.new("Part")
part.Name = "MyPart"
local contentBuffer: buffer = SerializationService:SerializeInstancesAsync({part})
local instances: {Instance} = SerializationService:DeserializeInstancesAsync(contentBuffer)
print(instances) -- {MyPart}

SerializeInstancesAsync

暂停

Serializes a list of instances to the .rbxm format, returning a buffer or .rbxm content.

This API can only be called from Studio plugins or Open Cloud Luau Execution Sessions. If non-creatable instances or services are included in the list of instances, an error is thrown.

No stability contract is offered for the .rbxm format and the composition of this data may change at any time. This API will serialize content according to the serialization behavior of the current engine version.

Although it is possible for other tools to parse .rbxm content, this is done at the user's own risk. The engine may still generate .rbxm content that 3rd-party tools fail to parse faithfully.

参数

inputInstances: Instances

返回

代码示例

SerializationService:SerializeInstancesAsync

local SerializationService = game:GetService("SerializationService")
local part = Instance.new("Part")
part.Name = "MyPart"
local contentBuffer: buffer = SerializationService:SerializeInstancesAsync({part})
local instances: {Instance} = SerializationService:DeserializeInstancesAsync(contentBuffer)
print(instances) -- {MyPart}

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