概要
属性
方法
GetClassIcon(className: string):Dictionary |
PromptImportFile(fileTypeFilter: {any}):Instance |
PromptImportFileAsync(fileTypeFilter: {any}):Instance |
PromptImportFiles(fileTypeFilter: {any}):Instances |
PromptImportFilesAsync(fileTypeFilter: {any}):Instances |
API 参考
属性
ActiveScript
代码示例
活动脚本
local StudioService = game:GetService("StudioService")
local startTime = os.time()
local activeScript
local function onActiveScriptChanged()
local newActiveScript = StudioService.ActiveScript
if activeScript and newActiveScript ~= activeScript then
local deltaTime = os.time() - startTime
print(("你编辑了 %s 持续了 %d:%2.d"):format(activeScript.Name, deltaTime // 60, deltaTime % 60))
end
startTime = os.time()
activeScript = newActiveScript
end
StudioService:GetPropertyChangedSignal("ActiveScript"):Connect(onActiveScriptChanged)DrawConstraintsOnTop
StudioLocaleId
代码示例
工作室区域 ID
local locale = game:GetService("StudioService").StudioLocaleId
if locale == "en_US" then
print("你好,大家")
elseif locale == "en_GB" then
print("您好,政府")
elseif locale:sub(1, 2) == "en" then
print("你好")
elseif locale == "fr_FR" then
print("你好")
end方法
GetUserId
返回
代码示例
StudioService:GetUserId
-- 只能在插件中使用
local StudioService = game:GetService("StudioService")
local Players = game:GetService("Players")
local loggedInUserId = StudioService:GetUserId()
local loggedInUserName = Players:GetNameFromUserIdAsync(loggedInUserId)
print("你好,", loggedInUserName)PromptImportFile
PromptImportFileAsync
PromptImportFiles