概要
属性
代码示例
给所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到一个没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)API 参考
属性
Color
代码示例
给所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到一个没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)Enabled
代码示例
给所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到一个没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)Opacity
代码示例
给所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到一个没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)RiseVelocity
代码示例
给所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到一个没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)Size
代码示例
给所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到一个没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)