概要
属性
代码示例
为所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到了没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)API 参考
属性
Color
代码示例
为所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到了没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)Enabled
代码示例
为所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到了没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)启用
local Debris = game:GetService("Debris")
local part = Instance.new("Part")
part.Parent = workspace
local smoke = Instance.new("Smoke")
smoke.Parent = part
function stopSmoke(smoke)
smoke.Enabled = false -- 不再生成新粒子
Debris:AddItem(smoke, 10) -- 在延迟后移除对象(在现有粒子过期后)
end
stopSmoke(part.Smoke)Opacity
代码示例
为所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到了没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)RiseVelocity
代码示例
为所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到了没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)Size
代码示例
为所有火焰添加烟雾
local function recurseForFire(object)
-- 检查我们是否找到了没有烟雾的火焰对象
if object:IsA("Fire") and not object.Parent:FindFirstChildOfClass("Smoke") then
-- 为这个火焰创建一个烟雾效果
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0, 0, 0)
smoke.Opacity = 0.15
smoke.RiseVelocity = 4
smoke.Size = object.Size / 4
smoke.Parent = object.Parent
end
-- 继续搜索火焰对象
for _, child in pairs(object:GetChildren()) do
recurseForFire(child)
end
end
recurseForFire(workspace)