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引擎类
Teams
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概要
方法
RebalanceTeams():()
已弃用
继承成员
代码示例
简单的团队重平衡
local Teams = game:GetService("Teams")
-- 创建两个队伍
local redTeam = Instance.new("Team")
redTeam.TeamColor = BrickColor.new("明亮的红色")
redTeam.AutoAssignable = true
redTeam.Name = "红队"
redTeam.Parent = Teams
local blueTeam = Instance.new("Team")
blueTeam.TeamColor = BrickColor.new("明亮的蓝色")
blueTeam.AutoAssignable = true
blueTeam.Name = "蓝队"
blueTeam.Parent = Teams
-- 开始计算每个队伍的玩家数量
local numberRed, numberBlue = 0, 0
local function playerAdded(team)
-- 将队伍的数量增加 1
if team == redTeam then
numberRed = numberRed + 1
elseif team == blueTeam then
numberBlue = numberBlue + 1
end
end
local function playerRemoved(team)
-- 将队伍的数量减少 1
if team == redTeam then
numberRed = numberRed - 1
elseif team == blueTeam then
numberBlue = numberBlue - 1
end
-- 检查队伍是否失衡
local bigTeam, smallTeam = nil, nil
if (numberRed - numberBlue) > 2 then
bigTeam = redTeam
smallTeam = blueTeam
elseif (numberBlue - numberRed) > 2 then
bigTeam = blueTeam
smallTeam = redTeam
end
if bigTeam then
-- 随机选择一名玩家
local playerList = bigTeam:GetPlayers()
local player = playerList[math.random(1, #playerList)]
-- 检查玩家是否存在
if player then
-- 更换玩家的队伍
player.TeamColor = smallTeam.TeamColor
-- 重新生成玩家
player:LoadCharacterAsync()
end
end
end
-- 监听玩家的添加 / 移除
blueTeam.PlayerAdded:Connect(function(_player)
playerAdded(blueTeam)
end)
blueTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(blueTeam)
end)
redTeam.PlayerAdded:Connect(function(_player)
playerAdded(redTeam)
end)
redTeam.PlayerRemoved:Connect(function(_player)
playerRemoved(redTeam)
end)
团队专用门
local Players = game:GetService("Players")
local door = Instance.new("Part")
door.Anchored = true
door.Size = Vector3.new(7, 10, 1)
door.Position = Vector3.new(0, 5, 0)
door.Parent = workspace
local debounce = false
door.Touched:Connect(function(hit)
if not debounce then
debounce = true
if hit then
local player = Players:GetPlayerFromCharacter(hit.Parent)
if player and player.TeamColor == BrickColor.new("Bright red") then
door.Transparency = 0.5
door.CanCollide = false
task.wait(3)
door.Transparency = 0
door.CanCollide = true
end
end
task.wait(0.5)
debounce = false
end
end)
队伍击杀检查
local Players = game:GetService("Players")
function checkTeamKill(playerAttack, playerVictim)
if playerAttack.Team ~= playerVictim.Team or playerAttack.Neutral or playerVictim.Neutral then
return false
end
return true
end
local players = Players:GetPlayers()
checkTeamKill(players[1], players[2])

API 参考
方法
GetTeams
功能: Players
Teams:GetTeams():{Team}
返回
代码示例
团队获取团队
local Teams = game:GetService("Teams")
local teams = Teams:GetTeams()
for _, team in pairs(teams) do
local players = team:GetPlayers()
print("团队", team.Name, "有", #players, "名玩家")
end

RebalanceTeams
已弃用

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