概要
属性
AngleAttenuation:Flyweight |
DistanceAttenuation:Flyweight |
方法
GetAudibilityFor(listener: AudioListener):number |
GetConnectedWires(pin: string):{Wire} |
SetAngleAttenuation(curve: Dictionary):() |
SetDistanceAttenuation(curve: Dictionary):() |
活动
WiringChanged(connected: boolean,pin: string,wire: Wire,instance: Instance):RBXScriptSignal |
代码示例
从多个3D位置同时播放一个资产
local part1: BasePart = workspace.Speakers.Left
local part2: BasePart = workspace.Speakers.Right
local player: AudioPlayer = workspace.AudioPlayer
local leftEmitter = Instance.new("AudioEmitter")
local rightEmitter = Instance.new("AudioEmitter")
local toLeft = Instance.new("Wire")
local toRight = Instance.new("Wire")
leftEmitter.Parent = part1
rightEmitter.Parent = part2
toLeft.Parent = leftEmitter
toLeft.SourceInstance = player
toLeft.TargetInstance = leftEmitter
toRight.Parent = rightEmitter
toRight.SourceInstance = player
toRight.TargetInstance = rightEmitter
player:Play()API 参考
属性
AngleAttenuation
AudioEmitter.AngleAttenuation:Flyweight
DistanceAttenuation
AudioEmitter.DistanceAttenuation:Flyweight
SimulationFidelity
方法
GetAudibilityFor
SetDistanceAttenuation
参数
返回
()
代码示例
自定义距离衰减
local Players = game:GetService("Players")
local emitterPart = Instance.new("Part")
emitterPart.Anchored = true
emitterPart.Position = Vector3.new(0, 0, 0)
emitterPart.Parent = workspace
local emitter: AudioEmitter = Instance.new("AudioEmitter")
emitter.Parent = emitterPart
local curve = {}
curve[10] = 1 -- 在10个单位的距离内,听众以满音量听到这个发声器
curve[100] = 0.4 -- 在100个单位的距离时,听众以40%的音量听到这个发声器
curve[300] = 0 -- 在超过300个单位的距离时,听众无法听到这个发声器
emitter:SetDistanceAttenuation(curve)
-- 复制旧语音实现的衰减曲线
-- 默认的语音没有新的音频API,使用从7到80单位的二次衰减
local MIN_DISTANCE = 7
local MAX_DISTANCE = 80
local CURVE_STEP_SIZE = 2
local voiceCurve = {}
for i = MIN_DISTANCE, MAX_DISTANCE, CURVE_STEP_SIZE do
voiceCurve[i] = ((i - MIN_DISTANCE) - (MAX_DISTANCE - MIN_DISTANCE)) ^ 2 / (MAX_DISTANCE - MIN_DISTANCE) ^ 2
end
voiceCurve[MAX_DISTANCE] = 0
local function setVoiceCurve(character)
local voiceEmitter: AudioEmitter = character:WaitForChild("AudioEmitter")
voiceEmitter:SetDistanceAttenuation(voiceCurve)
end
for _, player in Players:GetPlayers() do
if player.Character then
setVoiceCurve(player.Character)
end
player.CharacterAdded:Connect(setVoiceCurve)
end活动