学习
引擎类
AudioEmitter

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代码示例
从多个3D位置同时播放一个资产
local part1: BasePart = workspace.Speakers.Left
local part2: BasePart = workspace.Speakers.Right
local player: AudioPlayer = workspace.AudioPlayer
local leftEmitter = Instance.new("AudioEmitter")
local rightEmitter = Instance.new("AudioEmitter")
local toLeft = Instance.new("Wire")
local toRight = Instance.new("Wire")
leftEmitter.Parent = part1
rightEmitter.Parent = part2
toLeft.Parent = leftEmitter
toLeft.SourceInstance = player
toLeft.TargetInstance = leftEmitter
toRight.Parent = rightEmitter
toRight.SourceInstance = player
toRight.TargetInstance = rightEmitter
player:Play()

API 参考
属性
AcousticSimulationEnabled
读取并联
功能: Audio
AudioEmitter.AcousticSimulationEnabled:boolean

AngleAttenuation
Roblox 安全性
读取并联
功能: Audio
AudioEmitter.AngleAttenuation:Flyweight

AudioInteractionGroup
读取并联
功能: Audio
AudioEmitter.AudioInteractionGroup:string

DistanceAttenuation
Roblox 安全性
读取并联
功能: Audio
AudioEmitter.DistanceAttenuation:Flyweight

PositionInstance
读取并联
功能: Audio
AudioEmitter.PositionInstance:Instance

PositionType
读取并联
功能: Audio
AudioEmitter.PositionType:Enum.EmitterPositionType

SimulationFidelity
已弃用

方法
GetAngleAttenuation
功能: Audio
AudioEmitter:GetAngleAttenuation():Dictionary

GetAudibilityFor
功能: Audio
AudioEmitter:GetAudibilityFor(listener:AudioListener):number
参数
listener:AudioListener
返回

GetConnectedWires
功能: Audio
AudioEmitter:GetConnectedWires(pin:string):{Wire}
参数
pin:string
返回

GetDistanceAttenuation
功能: Audio
AudioEmitter:GetDistanceAttenuation():Dictionary

GetInputPins
功能: Audio
AudioEmitter:GetInputPins():{any}
返回

GetInteractingListeners
功能: Audio
AudioEmitter:GetInteractingListeners():{AudioListener}

GetOutputPins
功能: Audio
AudioEmitter:GetOutputPins():{any}
返回

SetAngleAttenuation
功能: Audio
AudioEmitter:SetAngleAttenuation(curve:Dictionary):()
参数
返回
()

SetDistanceAttenuation
功能: Audio
AudioEmitter:SetDistanceAttenuation(curve:Dictionary):()
参数
返回
()
代码示例
自定义距离衰减
local Players = game:GetService("Players")
local emitterPart = Instance.new("Part")
emitterPart.Anchored = true
emitterPart.Position = Vector3.new(0, 0, 0)
emitterPart.Parent = workspace
local emitter: AudioEmitter = Instance.new("AudioEmitter")
emitter.Parent = emitterPart
local curve = {}
curve[10] = 1 -- 在10个单位的距离内,听众以满音量听到这个发声器
curve[100] = 0.4 -- 在100个单位的距离时,听众以40%的音量听到这个发声器
curve[300] = 0 -- 在超过300个单位的距离时,听众无法听到这个发声器
emitter:SetDistanceAttenuation(curve)
-- 复制旧语音实现的衰减曲线
-- 默认的语音没有新的音频API,使用从7到80单位的二次衰减
local MIN_DISTANCE = 7
local MAX_DISTANCE = 80
local CURVE_STEP_SIZE = 2
local voiceCurve = {}
for i = MIN_DISTANCE, MAX_DISTANCE, CURVE_STEP_SIZE do
voiceCurve[i] = ((i - MIN_DISTANCE) - (MAX_DISTANCE - MIN_DISTANCE)) ^ 2 / (MAX_DISTANCE - MIN_DISTANCE) ^ 2
end
voiceCurve[MAX_DISTANCE] = 0
local function setVoiceCurve(character)
local voiceEmitter: AudioEmitter = character:WaitForChild("AudioEmitter")
voiceEmitter:SetDistanceAttenuation(voiceCurve)
end
for _, player in Players:GetPlayers() do
if player.Character then
setVoiceCurve(player.Character)
end
player.CharacterAdded:Connect(setVoiceCurve)
end

活动
WiringChanged
功能: Audio
AudioEmitter.WiringChanged(
connected:boolean, pin:string, wire:Wire, instance:Instance
参数
connected:boolean
pin:string
wire:Wire
instance:Instance

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