学习
引擎类
AudioDeviceInput

*此内容使用人工智能(Beta)翻译,可能包含错误。若要查看英文页面,请点按 此处



API 参考
属性
AccessType
读取并联
功能: Audio, Input
AudioDeviceInput.AccessType:Enum.AccessModifierType

Active
Roblox 脚本安全性
读取并联
功能: Audio, Input
AudioDeviceInput.Active:boolean

IsReady
只读
未复制
Roblox 脚本安全性
读取并联
功能: Audio, Input
AudioDeviceInput.IsReady:boolean

Muted
读取并联
功能: Audio, Input
AudioDeviceInput.Muted:boolean
代码示例
一键语音
local players = game:GetService("Players")
local userInput = game:GetService("UserInputService")
local audioIn: AudioDeviceInput = players.LocalPlayer:WaitForChild("AudioDeviceInput")
audioIn.Muted = true
local pushToTalkKey = Enum.KeyCode.V
userInput.InputBegan:Connect(function(input: InputObject)
if input.KeyCode == pushToTalkKey then
audioIn.Muted = false
end
end)
userInput.InputEnded:Connect(function(input: InputObject)
if input.KeyCode == pushToTalkKey then
audioIn.Muted = true
end
end)

Player
读取并联
功能: Audio, Input, Players
AudioDeviceInput.Player:Player

Volume
读取并联
功能: Audio, Input
AudioDeviceInput.Volume:number

方法
GetConnectedWires
功能: Audio, Input
AudioDeviceInput:GetConnectedWires(pin:string):{Wire}
参数
pin:string
返回

GetInputPins
功能: Audio, Input
AudioDeviceInput:GetInputPins():{any}
返回

GetOutputPins
功能: Audio, Input
AudioDeviceInput:GetOutputPins():{any}
返回

GetUserIdAccessList
功能: Audio, Input
AudioDeviceInput:GetUserIdAccessList():{any}
返回

SetUserIdAccessList
功能: Audio, Input
AudioDeviceInput:SetUserIdAccessList(userIds:{any}):()
参数
userIds:{any}
返回
()

活动
WiringChanged
功能: Audio, Input
AudioDeviceInput.WiringChanged(
connected:boolean, pin:string, wire:Wire, instance:Instance
参数
connected:boolean
pin:string
wire:Wire
instance:Instance

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