学习
引擎类
Tool

*此内容使用人工智能(Beta)翻译,可能包含错误。若要查看英文页面,请点按 此处


代码示例
爆炸工具示例
local tool = script.Parent
local function explode(point)
local e = Instance.new("Explosion")
e.DestroyJointRadiusPercent = 0 -- 使爆炸非致命
e.Position = point
e.Parent = workspace
end
local function onActivated()
-- 获取激活工具的 Humanoid
local human = tool.Parent.Humanoid
-- 使用 Humanoid 当前瞄准的点调用 explode
explode(human.TargetPoint)
end
tool.Activated:Connect(onActivated)
剑工具示例
local tool = script.Parent
local function onTouch(partOther)
-- 首先,尝试查看我们触碰的部件是否是人形角色的一部分
local humanOther = partOther.Parent:FindFirstChild("Humanoid")
-- 忽略非人形角色的触碰
if not humanOther then
return
end
-- 忽略持剑的人形角色的触碰
if humanOther.Parent == tool.Parent then
return
end
humanOther:TakeDamage(5)
end
-- 触发劈砍动画
local function slash()
-- 默认角色脚本将监听“toolanim”字符串值
local value = Instance.new("StringValue")
value.Name = "toolanim"
value.Value = "Slash" -- 也可以尝试:Lunge
value.Parent = tool
end
tool.Activated:Connect(slash)
tool.Handle.Touched:Connect(onTouch

API 参考
属性
CanBeDropped
读取并联
功能: Input
Tool.CanBeDropped:boolean

Enabled
读取并联
功能: Input
模拟访问权限
Tool.Enabled:boolean
代码示例
超跳工具
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = Instance.new("Tool")
tool.Name = "超跳"
tool.RequiresHandle = false
tool.Parent = player.Backpack
function toolActivated()
humanoid.JumpPower = 150
tool.Enabled = false
task.wait(5)
tool.Enabled = true
humanoid.JumpPower = 50
end
tool.Activated:Connect(toolActivated)
tool.Unequipped:Connect(function()
humanoid.JumpPower = 50
end)

Grip
读取并联
功能: Input
模拟访问权限
Tool.Grip:CFrame
代码示例
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripForward
隐藏
未复制
读取并联
功能: Input
Tool.GripForward:Vector3
代码示例
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripPos
隐藏
未复制
读取并联
功能: Input
Tool.GripPos:Vector3
代码示例
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripRight
隐藏
未复制
读取并联
功能: Input
Tool.GripRight:Vector3
代码示例
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

GripUp
隐藏
未复制
读取并联
功能: Input
Tool.GripUp:Vector3
代码示例
握柄棒
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local tool = Instance.new("Tool")
tool.Name = "Stick"
tool.Parent = player.Backpack
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Parent = tool
handle.Size = Vector3.new(0.1, 3, 0.1)
handle.Color = Color3.fromRGB(108, 88, 75) -- 棕色
tool.Activated:Connect(function()
print(tool.Grip)
print(tool.GripUp)
print(tool.GripRight)
print(tool.GripForward)
print(tool.GripPos)
end)

ManualActivationOnly
读取并联
功能: Input
Tool.ManualActivationOnly:boolean
代码示例
冲刺工具
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = Instance.new("Tool")
tool.Name = "Sprint"
tool.RequiresHandle = false
tool.Parent = player:WaitForChild("Backpack")
function toolActivated()
humanoid.WalkSpeed = 30
tool.ManualActivationOnly = true
task.wait(5)
tool.ManualActivationOnly = false
humanoid.WalkSpeed = 16
end
tool.Activated:Connect(toolActivated)
tool.Unequipped:Connect(function()
humanoid.WalkSpeed = 16
end)

RequiresHandle
读取并联
功能: Input
Tool.RequiresHandle:boolean

ToolTip
读取并联
功能: Input
Tool.ToolTip:string

方法
Activate
功能: Input
Tool:Activate():()
返回
()
代码示例
隐形工具
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local tool = Instance.new("Tool")
tool.Name = "隐形工具"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local invisible = false
local function toolActivated()
if invisible then
return
end
invisible = true
for _, bodypart in pairs(character:GetChildren()) do
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 1
end
end
task.wait(3)
tool:Deactivate()
task.wait(1)
invisible = false
end
local function toolDeactivated()
if not invisible then
return
end
for _, bodypart in pairs(character:GetChildren()) do
if bodypart.Name ~= "HumanoidRootPart" then
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 0
end
end
end
end
local function toolEquipped()
tool:Activate()
end
tool.Equipped:Connect(toolEquipped)
tool.Activated:Connect(toolActivated)
tool.Deactivated:Connect(toolDeactivated)
tool.Unequipped:Connect(toolDeactivated)

Deactivate
功能: Input
Tool:Deactivate():()
返回
()
代码示例
隐形工具
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character
local tool = Instance.new("Tool")
tool.Name = "隐形工具"
tool.RequiresHandle = false
tool.Parent = player.Backpack
local invisible = false
local function toolActivated()
if invisible then
return
end
invisible = true
for _, bodypart in pairs(character:GetChildren()) do
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 1
end
end
task.wait(3)
tool:Deactivate()
task.wait(1)
invisible = false
end
local function toolDeactivated()
if not invisible then
return
end
for _, bodypart in pairs(character:GetChildren()) do
if bodypart.Name ~= "HumanoidRootPart" then
if bodypart:IsA("MeshPart") or bodypart:IsA("Part") then
bodypart.Transparency = 0
end
end
end
end
local function toolEquipped()
tool:Activate()
end
tool.Equipped:Connect(toolEquipped)
tool.Activated:Connect(toolActivated)
tool.Deactivated:Connect(toolDeactivated)
tool.Unequipped:Connect(toolDeactivated)

活动
Activated
功能: Input
Tool.Activated():RBXScriptSignal

Deactivated
功能: Input
Tool.Deactivated():RBXScriptSignal

Equipped
功能: Input
Tool.Equipped(mouse:Mouse):RBXScriptSignal
参数
mouse:Mouse
代码示例
玩家装备工具时打印
local Tool = script.Parent
local function onEquipped(_mouse)
print("工具已装备")
end
Tool.Equipped:Connect(onEquipped)

Unequipped
功能: Input
Tool.Unequipped():RBXScriptSignal

©2026 Roblox Corporation、Roblox、Roblox 标志及 Powering Imagination 是我们在美国及其他国家或地区的注册与未注册商标。